Page 1 of 1

XNA's future?

Posted: Tue Dec 11, 2012 12:09 pm
by JersyDvl
Ive been trying to learn C# with the goal of making some games using XNA (until i am able to learn C++ later on) and recently noticed this topic on GameDev http://www.gamedev.net/topic/635105-ooops-xna-is-dead/

Does anyone have any thoughts on this? Is it still worth trying to learn C#/XNA, or should I call it quits and just try to learn C++? Im still very much new to all of this, I just have difficulty learning on my own. That is why XNA and C# seemed so appealing for me to start with. Now I am unsure what route I should go with. I think I would have more difficulty learning C++ on my own.

Re: XNA's future?

Posted: Tue Dec 11, 2012 1:45 pm
by qpHalcy0n
You can still use XNA as a learning platform if you so desire. So far that I've seen, every XNA demo that I've got still runs on Win8. It simply means that XNA will receive no further updates because they're placing their beans into their new Win8 app API. C#, however, is very far from dead.

That said, I've always advocated learning core principles rather than anything too specific implementation-wise because things like this will come and go. In my many years of doing this I've seen so many API's come and go. This is why I really advocate the ground up and more agnostic approach. I think if you have a good grasp on C# that C++ shouldn't be too terribly difficult for you to deal with. If it is then you're probably missing some core concepts about systems and programming in general. If you know one high level language, you really know them all.

Re: XNA's future?

Posted: Tue Dec 11, 2012 5:18 pm
by dandymcgee
http://www.wpcentral.com/xna-dead-long-live-xna wrote:So, as many of you have heard, Microsoft has killed off XNA and every game written in the framework is doomed.

Except that isn’t the whole story.

...
http://www.wpcentral.com/xna-dead-long-live-xna

Re: XNA's future?

Posted: Tue Dec 11, 2012 10:29 pm
by JersyDvl
Guess I will continue that route then. Monogame seems promising. I've been trying to get is setup in OS X using the guide at
http://infinitespace-studios.co.uk/2012 ... r-mac-osx/
but havent had much luck. I'll keep up at it or just stick to the windows side of things. I just like being able to practice regardless of which OS im on. Sometimes Im streaming movies to my AppleTV and dont want to interrupt it. Oh well. Hopefully I can get things working with MonoDevelop soon. If anyone has experience setting it up please lemme know.

Re: XNA's future?

Posted: Fri Feb 08, 2013 2:12 pm
by CC Ricers
That really sucks, kind of dashes my hopes of releasing an Xbox Indie Game soon :(

I own have OS X (Macbook) too, so I will be trying MonoGame out too and see if I can get something up and running on both platforms. I am following this guide and everything on it seems pretty clear: http://www.facepuncher.com/blogs/10parameters/?p=32

NOTE: If you are using a more recent version of MonoDevelop (3.0 or higher) you can completely skip the Install MonoMac plugin because that already comes pre-installed with this version.

I am at the step where I need to get the samples. The guide says you need to re-load two projects that are part of the framework. Without them you can't use MonoGame. Well, time to get git-cloning away with the samples!