Virtual Controller Dispaly
Posted: Sun Jan 06, 2013 3:58 pm
Hello folks!
I'm currently working on a program. Thought I should make a little video about it and share it with you guys. Hoping for some inputs and stuff on how to improve this program.
Sorry for the bad English. I'm not used to record my voice, and I did this on the first try. (The video will be deleted/updated in a few days)
C++ with SDL and OpenGL
I will use this thread to update my progress if anyone shows interest.
Additional info about the program:
The window is borderless. You drag the window by dragging the actual window.
It's borderless because if you are going have the window on top of your game, borders will only be in the way.
The window is always on top, so you can have your game activated while the program lays on top of it.
Rihgt-click on the window, and there will be an exit/cancel menu.
Pixel art:
NES controller:
SNES controller:
N64 controller:
GameCube controller:
Playstation controller:
XBox controller:
I'm currently working on a program. Thought I should make a little video about it and share it with you guys. Hoping for some inputs and stuff on how to improve this program.
Sorry for the bad English. I'm not used to record my voice, and I did this on the first try. (The video will be deleted/updated in a few days)
C++ with SDL and OpenGL
I will use this thread to update my progress if anyone shows interest.
Additional info about the program:
The window is borderless. You drag the window by dragging the actual window.
It's borderless because if you are going have the window on top of your game, borders will only be in the way.
The window is always on top, so you can have your game activated while the program lays on top of it.
Rihgt-click on the window, and there will be an exit/cancel menu.
Pixel art:
NES controller:
SNES controller:
N64 controller:
GameCube controller:
Playstation controller:
XBox controller: