Lua reading array of strings issue C++/SDL
Posted: Mon Feb 18, 2013 7:25 pm
Hey guys I've made a few SDL games now and want to release one to the community, but I need to have the maps load from files so i don't have to recompile every time I change the map it's really annoying another problem is it used to be in all C++/SDL but I want it to have lua implementation now and, allow the community to have tons of mods and maps the players can make and share but I haven't done much in lua yet and i ran into a problem I'm doing the file reading for my map in lua and C++ isn't reading the table that the location of the tile image is in. here's the code
Map.lua
Map.lua
Tile = {} --opens file and reads it local file = io.open("../Maps/Map.txt") local n = 0 while(n <= 494) do Tile[n] = file:read(1) n = n+1 end file:close() --end of reading file n = 0 local x = 0 -- creates a new array for the tiles whatsTile = {} isSolid = {} --sets the tiles to their specific image while(n <= 494) do if(Tile[n] ~= "\n" and Tile[n] ~= "\r") then if(Tile[n] == '0') then --Note it must be a bmp or sdl will not support the image. Also note each tile is 32x32 this is not changeable whatsTile[x] = "../GameResources/Pictures/Tile1.bmp" --sets this tile to non solid isSolid[x] = 0 end --You can add new tiles just set their number and, add a directory for the Bitmap image. --Make sure you set the directory based on where the executable file is, not this script. x = x+1 end n = n+1 endmain.cpp
#include <SDL/SDL.h> #include <string> #include <iostream> #include <lua.hpp> #include <fstream> using namespace std; extern "C"{ #include <lua.h> #include <lualib.h> #include <lauxlib.h> #include <luaconf.h> } void loadMapLua(); string whatsTile[475]; int main(int argc, char** argv){ ofstream myfile; SDL_Init(SDL_INIT_EVERYTHING); SDL_Event event; loadMapLua(); SDL_Surface* Screen = SDL_SetVideoMode(800, 608, 32, SDL_SWSURFACE); SDL_Surface* BackGround = SDL_LoadBMP("../GameResources/Pictures/BackGround.bmp"); SDL_Surface* Tiles[475]; const char* c; SDL_Rect Tile[475]; int n = 0; while(n < 475){ c = whatsTile[n].c_str(); Tiles[n] = SDL_LoadBMP(c); Tile[n].w = 32; Tile[n].h = 32; Tile[n].x = n*32; Tile[n].y = (n/25)*32; n ++; } n = 0; myfile.open("trolls.txt"); myfile << whatsTile[0] << endl; myfile.close(); bool gameRunning = true; while(gameRunning){ while(SDL_PollEvent(&event)){ if(event.type == SDL_QUIT){ gameRunning = false; } } SDL_FillRect(Screen, 0, SDL_MapRGB(Screen->format, 255, 255, 255)); SDL_BlitSurface(BackGround, NULL, Screen, NULL); while(n < 475){ SDL_BlitSurface(Tiles[n], NULL, Screen, &Tile[n]); n ++; } SDL_Flip(Screen); } SDL_Quit(); return 0; } void loadMapLua(){ lua_State* Map = lua_open(); luaL_openlibs(Map); luaL_dofile(Map, "../GameResources/LuaScripts/Map.lua"); lua_pushnil(Map); lua_close(Map); }