Python as a game scripting language
Posted: Mon Sep 02, 2013 3:54 pm
Hey guys,
I was wondering about the following situation:
given I have a small rpg engine written in python, which essentially loads tile maps, characters and dialogue, along with some basic menus, and has a basic gameloop, assuming I needed to script things like cutscenes or parts of dialogue, would it be recommended that i now wrap in lua to said engine, or would i be better off just scripting away the game scripts using python directly?
It's a little out there, but any input regarding the matter would help a ton!
Thanks guys,
game
p.s. if i'm not clear on any part of my question, please let me know
I was wondering about the following situation:
given I have a small rpg engine written in python, which essentially loads tile maps, characters and dialogue, along with some basic menus, and has a basic gameloop, assuming I needed to script things like cutscenes or parts of dialogue, would it be recommended that i now wrap in lua to said engine, or would i be better off just scripting away the game scripts using python directly?
It's a little out there, but any input regarding the matter would help a ton!
Thanks guys,
game
p.s. if i'm not clear on any part of my question, please let me know