I like the concept. It was a fun game
Played through all of the levels, and thought I should give you some tips on what you could do to improve the game.
(I'm just trying to help, not nag on your game. I like the game, and would like to see you make it even better ^^)
- It is too slow and easy. When a new level popped up, I knew what to do in ~5 seconds, but had to use ~1 minute (depends on the level) to actually do all the moves.
Maybe you could make the levels a little more complex, and/or remove the empty spaces; don't make me go on a 20 meters long road just to get a key, and then go back again.
The most irritating part was when I had solved everything on the map, and had to go 1-by-1 into the goal.
You could also try changing the movement speed around.
- I always forgot which number to press to control the "monsters". Maybe have a little number abow their head? Or maybe write
[1] [2] [3] in the top left corner with the corresponding color.
- One time I got to the goal with one of them, but I actually needed him to do something I oversaw. I had to exit the game and start all over again.
It would be nice to be able to restart the current level.
- I don't see the purpose of the enemies. As of now, it's just a waiting game to pass them (make me use even more time on the map. But this time it's kinda OK, because there's a reason). By touching them, you only get teleported to another place (spawn). So they don't do much.
But I like the idea of having enemies in the game. It gives it a new touch.
What if they also left a fire/grass/water trail behind them, so to pass them, you'd have to clear it with a monster and hurry through, before he comes and replant the fire/grass/water. (You'd still get teleported if he touches you)
I really liked how you introduced us to the new elements (enemies, keys etc). And the first level did the game rules really clear, so I didn't have to suffer for not reading the instructions x)