I currently keep getting an error when linking against libimageload.a.
This is the Cygwin Bash Shell Output:
Tom@TOMPUTER /cygdrive/e/projects/dreamcast/dctest $ cd e:/projects/dreamcast/dctest && make clean && make all rm -f cast.elf cast_input_mgr.o cast_texture.o main.o romdisk.o rm -f cast.elf rm -f romdisk.img kos-c++ -c cast_input_mgr.cpp -o cast_input_mgr.o kos-c++ -c cast_texture.cpp -o cast_texture.o kos-c++ -c main.cpp -o main.o /home/Tom/kos/utils/genromfs/genromfs -f romdisk.img -d romdisk -v -x .svn 0 rom 52fe2e67 [0xffffffff, 0xffffffff] 37777777777, sz 0, at 0x0 1 . [0xac173237, 0xa027 ] 0040000, sz 0, at 0x20 1 .. [0xac173237, 0x25923 ] 0040000, sz 0, at 0x40 [link to 0x20 ] 1 test.png [0xac173237, 0xa641 ] 0100000, sz 46520, at 0x60 /home/Tom/kos/utils/bin2o/bin2o romdisk.img romdisk romdisk.o /opt/toolchains/dc/sh-elf/bin/sh-elf-g++ -std=gnu++11 -fno-operator-names -fno-rtti -fno-exceptions -ml -m4-single-only -Wl,-Ttext=0x8c010000 -Wl,--gc-sections -T/home/Tom/kos/utils/ldscripts/shlelf.xc -nodefaultlibs -L/home/Tom/kos/lib/dreamcast -L/home/Tom/kos/addons/lib/dreamcast -o cast.elf \ cast_input_mgr.o cast_texture.o main.o romdisk.o -lm -lkosutils -lkosext2fs -Wl,--start-group -lkallisti -lc -lgcc -Wl,--end-group -lpng -limageload cast_texture.o: In function `_ZN11CastTexture12loadFromFileEPKcm': /cygdrive/e/projects/dreamcast/dctest/cast_texture.cpp:34: undefined reference to `img_load_file(char const*, IMG_INFO*, kos_img*)' collect2: Fehler: ld gab 1 als Ende-Status zurück Makefile:24: recipe for target 'cast.elf' failed make: *** [cast.elf] Error 1Or for short: [ undefined reference to `img_load_file(char const*, IMG_INFO*, kos_img*)' ]
I'm using KOS 2.0.0 compiled w/ GCC 4.8.2, I've also rebuilt libimageload.a w/ my current Toolchain.
This is what my Makefile looks like at the moment:
TARGET = cast.elf all: rm-elf $(TARGET) KOS_ROMDISK_DIR = romdisk OBJS = cast_input_mgr.o cast_texture.o main.o romdisk.o include $(KOS_BASE)/Makefile.rules clean: rm -f $(TARGET) $(OBJS) rm-elf: rm -f $(TARGET) rm -f romdisk.img $(TARGET): $(OBJS) $(KOS_CCPLUS) $(KOS_CPPFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \ $(OBJS) -lm -lkosutils -lkosext2fs -limageload $(KOS_LIBS) run: $(TARGET) $(KOS_LOADER) $(TARGET) -n dist: rm -f $(OBJS) romdisk.* $(KOS_STRIP) $(TARGET)Please note that, as a "Windows-Person" I'm quite new to Makefiles, still I try my best
Don't know If these are relevant, too, but here they are:
environ.sh:
# KallistiOS environment variable settings # # This is a sample script. Configure to suit your setup. Some possible # alternatives for the values below are included as an example. # # This script should be executed in your current shell environment (probably # by bashrc or something similar). # # Build architecture. Set the major architecture you'll be building for. export KOS_ARCH="dreamcast" #export KOS_ARCH="gba" #export KOS_ARCH="ps2" #export KOS_ARCH="ia32" # Build sub-architecture. If you need a particular sub-architecture, then set # that here; otherwise use "pristine". export KOS_SUBARCH="pristine" # export KOS_SUBARCH="navi" # DC # export KOS_SUBARCH="rte" # PS2 # KOS main base path export KOS_BASE="/home/Tom/kos" # Make utility export KOS_MAKE="make" #export KOS_MAKE="gmake" # Load utility export KOS_LOADER="dc-tool -x" # dcload, preconfigured # export KOS_LOADER="dc-tool-ser -t /dev/ttyS0 -x" # dcload-serial # export KOS_LOADER="vgba -sound 44100 -nocrc" # GBA/vgba # Genromfs utility export KOS_GENROMFS="${KOS_BASE}/utils/genromfs/genromfs" #export KOS_GENROMFS="genromfs" # Compiler prefixes #export KOS_CC_BASE="/usr/local/dc/dc-elf" #export KOS_CC_PREFIX="dc" export KOS_CC_BASE="/opt/toolchains/dc/sh-elf" # DC export KOS_CC_PREFIX="sh-elf" #export KOS_CC_BASE="${EE}" # PS2 #export KOS_CC_PREFIX="ee" #export KOS_CC_BASE="/usr/local/gba/arm-elf" # GBA #export KOS_CC_PREFIX="arm-elf" # If you are compiling for DC and have an ARM compiler, use these too. # If you're using a newer compiler (GCC 4.7.0 and newer), you should probably be # using arm-eabi as the target, rather than arm-elf. dc-chain now defaults to # arm-eabi, so that's the default here. #export DC_ARM_BASE="/usr/local/dc/arm-elf" #export DC_ARM_PREFIX="arm-elf" export DC_ARM_BASE="/opt/toolchains/dc/arm-eabi" export DC_ARM_PREFIX="arm-eabi" # Expand PATH (comment out if you don't want this done here) export PATH="${PATH}:${KOS_CC_BASE}/bin:/usr/local/dc/bin" # Manually add our second addons tree export KOS_INC_PATHS="-I${KOS_BASE}/../kos-ports/include" # reset some options because there's no reason for them to persist across # multiple sourcing of this export KOS_CFLAGS="" export KOS_CPPFLAGS="" export KOS_LDFLAGS="" export KOS_AFLAGS="" # Setup some default CFLAGS for compilation. The things that will go here # are user specifyable, like optimization level and whether you want stack # traces enabled. Some platforms may have optimization restrictions, # please check README. # GCC seems to have made -fomit-frame-pointer the default on many targets, so # hence you may need -fno-omit-frame-pointer to actually have GCC spit out frame # pointers. It won't hurt to have it in there either way. export KOS_CFLAGS="-O2 -fomit-frame-pointer" # export KOS_CFLAGS="-O2 -DFRAME_POINTERS -fno-omit-frame-pointer" # Everything else is pretty much shared. If you want to configure compiler # options or other such things, look at this file. . ${KOS_BASE}/environ_base.shenviron_base.sh:
# KallistiOS environment variable settings. These are the shared pieces # that are generated from the user config. Configure if you like. # Pull in the arch environ file . ${KOS_BASE}/environ_${KOS_ARCH}.sh # Add the gnu wrappers dir to the path export PATH="${PATH}:${KOS_BASE}/utils/gnu_wrappers" # Our includes export KOS_INC_PATHS="${KOS_INC_PATHS} -I${KOS_BASE}/include \ -I${KOS_BASE}/kernel/arch/${KOS_ARCH}/include -I${KOS_BASE}/addons/include" # "System" libraries export KOS_LIB_PATHS="-L${KOS_BASE}/lib/${KOS_ARCH} -L${KOS_BASE}/addons/lib/${KOS_ARCH}" export KOS_LIBS="-Wl,--start-group -lkallisti -lc -lgcc -Wl,--end-group" # Main arch compiler paths export KOS_CC="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-gcc" export KOS_CCPLUS="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-g++" export KOS_AS="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-as" export KOS_AR="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-ar" export KOS_OBJCOPY="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-objcopy" export KOS_LD="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-ld" export KOS_RANLIB="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-ranlib" export KOS_STRIP="${KOS_CC_BASE}/bin/${KOS_CC_PREFIX}-strip" export KOS_CFLAGS="${KOS_CFLAGS} ${KOS_INC_PATHS} -D_arch_${KOS_ARCH} -D_arch_sub_${KOS_SUBARCH} -Wall -g -fno-builtin -fno-strict-aliasing" export KOS_CPPFLAGS="${KOS_CPPFLAGS} ${KOS_INC_PATHS_CPP} -std=gnu++11 -fno-operator-names -fno-rtti -fno-exceptions" # Which standards modes we want to compile for # Note that this only covers KOS itself, not necessarily anything else compiled # with kos-cc or kos-c++. export KOS_CSTD="-std=c99" export KOS_CPPSTD="-std=gnu++11" GCCVER="4" case $GCCVER in 4*) export KOS_LDFLAGS="${KOS_LDFLAGS} ${KOS_LD_SCRIPT} -nodefaultlibs ${KOS_LIB_PATHS}" ;; *) export KOS_LDFLAGS="${KOS_LDFLAGS} -nostartfiles -nostdlib ${KOS_LIB_PATHS}" ;; esac # Some extra vars based on architecture export KOS_ARCH_DIR="${KOS_BASE}/kernel/arch/${KOS_ARCH}" case $GCCVER in 4*) export KOS_START="" ;; *) export KOS_START="${KOS_ARCH_DIR}/kernel/startup.o" ;; esac(environ_dreamcast.sh remained 100% untouched)
If anybody can point me to the solution I'd appreciate It.
Thanks a lot, shmup.