DC Particlez Ver 1.0
Posted: Sun May 01, 2005 4:57 pm
Durring the week at school, a friend of mine downloaded that particle demo MarauderIIC and I wrote awhile ago with SDL. I sat there and watched the kid play with it for freaking hours. It actually felt really good to see him having fun with something so primitive, so I decided I could at least make another demo with alot of extras for DC.
So that's what I did. I made this mofo yesterday while in a fit of caffiene high fury. I was up until around 4:30 working, then the power went out and I lost anything (damn me for not saving). I was too caffiene high and motivated to give up, so I redid it.
The outcome is actually really nice. If you thought the PC one was even semi-interesting, you'll enjoy this thing. I added alot of crap that you can edit to do some pretty insane looking things. It's also all user-friendly and everything.
Sadly, I'm not releasing anything more from 1.0 than these screenshots I'm about to post. There's a few things that Hyper Shadow has recommended I add just to put the icing on the cake. Also, I was planning on making a double homebrew with this demo and a tiny little minigame that uses the engine. At least then I'm guaranteed people will give it a chance if it has an accompanying game.
Here's some images of what's been created with it:
So here's how it works:
Up, Down, Left, Right Arrows: Move up and down on the menu and adjust values.
L Trigger + Up, Down, Left, Right Arrows: Moves the focus around onscreen
Analog Stick: Controls the from which particles are generated
L Trigger + Analog Stick: Allows you to rotate the individual particles in 360 degrees
R Trigger: Pressure Sensitive -- allows you to create particles from 0 - max particle value
L Trigger: Works like an alternate button, makes others have different functions
X, A, B, Y + Left, Right: Adjust the A, R, G, and B values of the particles
Start: Pauses the physics of the engine, but still allows particle rotations and other things.
I don't know how long it'll take for me to release this thing. I'd say maybe a week or two, but then again I thought just this much would take a week. It ended up taking a day. Man, the wonders of caffiene...
So that's what I did. I made this mofo yesterday while in a fit of caffiene high fury. I was up until around 4:30 working, then the power went out and I lost anything (damn me for not saving). I was too caffiene high and motivated to give up, so I redid it.
The outcome is actually really nice. If you thought the PC one was even semi-interesting, you'll enjoy this thing. I added alot of crap that you can edit to do some pretty insane looking things. It's also all user-friendly and everything.
Sadly, I'm not releasing anything more from 1.0 than these screenshots I'm about to post. There's a few things that Hyper Shadow has recommended I add just to put the icing on the cake. Also, I was planning on making a double homebrew with this demo and a tiny little minigame that uses the engine. At least then I'm guaranteed people will give it a chance if it has an accompanying game.
Here's some images of what's been created with it:
So here's how it works:
Up, Down, Left, Right Arrows: Move up and down on the menu and adjust values.
L Trigger + Up, Down, Left, Right Arrows: Moves the focus around onscreen
Analog Stick: Controls the from which particles are generated
L Trigger + Analog Stick: Allows you to rotate the individual particles in 360 degrees
R Trigger: Pressure Sensitive -- allows you to create particles from 0 - max particle value
L Trigger: Works like an alternate button, makes others have different functions
X, A, B, Y + Left, Right: Adjust the A, R, G, and B values of the particles
Start: Pauses the physics of the engine, but still allows particle rotations and other things.
I don't know how long it'll take for me to release this thing. I'd say maybe a week or two, but then again I thought just this much would take a week. It ended up taking a day. Man, the wonders of caffiene...