Mondo (PC, free) released: My fast-paced action-arcade game
Posted: Fri Jul 25, 2014 4:19 am
Today is the release date for my first release, Mondo, an action-arcade game in which your weapon changes every 15 seconds. You fight off homicidal enemies while constantly resetting nuclear reactors to prevent a nuclear power plant from exploding. You play to get the highest score you can (# of enemies killed).
It's a very simple game and it is my first release, but it's not the first game I've ever made. The other games I've set out to make were all too ambitious as far as marketing goes. I've never marketed a game before so I wanted to learn first-hand in the safest way possible. It'd be awful to have my more ambitious games, which would have years of work, fail due to bad marketing. Essentially this whole game is a learning experience.
Here is a (shitty because I had to compress it because bad internet) video of the game:
So it is available for free download on itch.io as of today.
You can also follow it on Twitter (@MondoTheGame) and track it on IndieDB. This is where I'll be announcing more of my future projects.
P.s. the music is by superLED on the forums
It's a very simple game and it is my first release, but it's not the first game I've ever made. The other games I've set out to make were all too ambitious as far as marketing goes. I've never marketed a game before so I wanted to learn first-hand in the safest way possible. It'd be awful to have my more ambitious games, which would have years of work, fail due to bad marketing. Essentially this whole game is a learning experience.
Here is a (shitty because I had to compress it because bad internet) video of the game:
So it is available for free download on itch.io as of today.
You can also follow it on Twitter (@MondoTheGame) and track it on IndieDB. This is where I'll be announcing more of my future projects.
P.s. the music is by superLED on the forums