After hearing many tales of poor performance using SDL with Kallistios, I decided to have a go at making my own graphics wrapper, I think it's turned out really nice:
https://www.youtube.com/watch?v=NEgKkNJ-ncg
Of course I'd love to make a game now but that's going to take a serious amount of time!
Dreamcast 2D graphics wrapper
Moderator: Coders of Rage
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- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Dreamcast 2D graphics wrapper
Hey that's pretty rad man! What music did you use in that demo it sounds familiar to me? Also totally subscribed to you keep up the good work !
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
Re: Dreamcast 2D graphics wrapper
Thanks! It's a loop from axel f midi ran through some filters :P Music is the one thing I definitely can't create myself!
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Dreamcast 2D graphics wrapper
It is Axel F! My hunch was totally right Ahahaha
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step