Questions regarding qt
Posted: Wed Dec 10, 2014 6:05 pm
I remember Falco mentioning in one of the AGDs that he used qt for all aspects of deving for ES, like the actual engine logic and stuff. The sound of one place for full development of a game sounds really appealing, and I'm quite accustomed to Qt.
My question is: How do I need to setup Qt to basically become my standalone crossplatform IDE for doing engine development, toolkit development, library linking, etc (full on game development essentially). If anyone (especially Falco), could respond to this thread, I'd be super happy!
Thanks!
My question is: How do I need to setup Qt to basically become my standalone crossplatform IDE for doing engine development, toolkit development, library linking, etc (full on game development essentially). If anyone (especially Falco), could respond to this thread, I'd be super happy!
Thanks!