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Relief mapping shader - a blog
Posted: Mon May 11, 2015 4:07 pm
by Fixxxer
I'm a computer science graduate and doing a project about relief mapping shaders in the course I take atm.
If someone is interested about learning this stuff, feel free to visit my blog! Gonna post updates through May atleast.
http://reliefmappingshader.blogspot.com/
Re: Relief mapping shader - a blog
Posted: Tue May 12, 2015 6:26 am
by bbguimaraes
Nice, subscribed. Took me a while to find the rss feed on the Swedish blogger, though
Re: Relief mapping shader - a blog
Posted: Tue May 12, 2015 7:42 am
by Fixxxer
bbguimaraes wrote:Nice, subscribed. Took me a while to find the rss feed on the Swedish blogger, though
Cool!
Can imagine lol! Will try to change the language, my professor is from Ireland so I guess it would be better...
EDIT: The blog is now formated to English, thanks for making me aware of that
Re: Relief mapping shader - a blog
Posted: Thu May 14, 2015 2:00 pm
by dandymcgee
Awesome topic. Looking forward to seeing more screenshots and reading what you've done.
Re: Relief mapping shader - a blog
Posted: Thu May 14, 2015 6:28 pm
by Fixxxer
dandymcgee wrote:Awesome topic. Looking forward to seeing more screenshots and reading what you've done.
Thanks man!
Enlarged the font size in the most recent post, don't know what happened there lol..
Re: Relief mapping shader - a blog
Posted: Sat May 16, 2015 5:23 am
by Fixxxer
New post: Relief mapping shader explained.
Re: Relief mapping shader - a blog
Posted: Sun May 17, 2015 12:59 am
by ron.lievens
Not an orginal comment, but wanted to let you know:
Awesome topic. Looking forward to seeing more!
Re: Relief mapping shader - a blog
Posted: Mon May 18, 2015 6:23 am
by Fixxxer
ron.lievens wrote:Not an orginal comment, but wanted to let you know:
Awesome topic. Looking forward to seeing more!
Thanks man!
Some updates on the actual project posted.
Re: Relief mapping shader - a blog
Posted: Wed May 20, 2015 8:19 am
by Fixxxer
Update about the implementation of the specific shader to be used for the project.