Fantasy REPG Take 2
Posted: Sat Oct 24, 2015 6:47 am
Hey Guys, I recently joined and posted about learning Unity for an RPG idea.
However I have decided to do the challenging way and learn some more advanced programming skills in the process.
To start off with, before jumping into any kind of graphics, I am going to get the mechanics working, via a Text Adventure (we all have to start somewhere).
Please see below for my initial design idea, apologies f it is a mess or does not make complete sense. This is not to any standard. Just a list of components I need to create and how I believe they should interact.
I am going to start with basic console output, then once that works I will move onto SFML for a better GUI and better text output.
I have done this on my work break, and will start knocking out the components tonight when I finish work.
If I have missed off anything blatantly obvious, please let me know.
However I have decided to do the challenging way and learn some more advanced programming skills in the process.
To start off with, before jumping into any kind of graphics, I am going to get the mechanics working, via a Text Adventure (we all have to start somewhere).
Please see below for my initial design idea, apologies f it is a mess or does not make complete sense. This is not to any standard. Just a list of components I need to create and how I believe they should interact.
I am going to start with basic console output, then once that works I will move onto SFML for a better GUI and better text output.
I have done this on my work break, and will start knocking out the components tonight when I finish work.
If I have missed off anything blatantly obvious, please let me know.