2D Isometric RPG with custom game engine
Posted: Sun Dec 10, 2017 9:21 pm
Hey guys!
Long time follower, first time poster. I've been working on my own custom game engine (C++ with Lua for scripting) for several years now, originally inspired by "Adventures in Game Development".
The engine has come a long way (after a rewrite or two...) and somewhere over a year ago a friend and I started focusing our efforts on a game in the vein of Chrono Cross and Grandia II..
Environment trailer:
Website (WIP):
http://poppledungeon.com
Let me know what you guys think! I'd love to answer any questions (especially technical ). We've yet to really start marketing, so any feedback on what you see is highly appreciated.
Lastly, I'd like to thank Falco for divining within me the inspiration to go forward with this project. I don't think I'd be a software developer today, let alone had written my own engine, without that series you threw together so many years ago! Much love man <3
Long time follower, first time poster. I've been working on my own custom game engine (C++ with Lua for scripting) for several years now, originally inspired by "Adventures in Game Development".
The engine has come a long way (after a rewrite or two...) and somewhere over a year ago a friend and I started focusing our efforts on a game in the vein of Chrono Cross and Grandia II..
Environment trailer:
Website (WIP):
http://poppledungeon.com
Let me know what you guys think! I'd love to answer any questions (especially technical ). We've yet to really start marketing, so any feedback on what you see is highly appreciated.
Lastly, I'd like to thank Falco for divining within me the inspiration to go forward with this project. I don't think I'd be a software developer today, let alone had written my own engine, without that series you threw together so many years ago! Much love man <3