3rd person camera shooter game in C++DirectX need guidance
Posted: Thu Dec 28, 2017 4:14 am
Hi people, developing a 3rd Person shooter (under the water game) in C++ and Direct X. I've got the firing mechanism to work - perfect.
But I want to advance my own skills, I have been toying with the idea of using Homing Missile (been struggling over the idea for a few months now), any ideas on resources in C++ in this field? I can create one in Unity & Unreal (blue prints). but trying to do one in C++ is driving me nuts. Even if it is in 2D, and I can reverse engineer the code
or something it would be a start.
But I want to advance my own skills, I have been toying with the idea of using Homing Missile (been struggling over the idea for a few months now), any ideas on resources in C++ in this field? I can create one in Unity & Unreal (blue prints). but trying to do one in C++ is driving me nuts. Even if it is in 2D, and I can reverse engineer the code
or something it would be a start.