Tru dat, I sure did.
I was messing with my new KOS setup and doing all sorts of things, because I was in a really DC-ish mood after getting a second Dreamcast.
Since SDL is rather easy to develop with, and I've heard good things about porting SDL creations to Dreamcast, I gave it a try.
I must say, I'm very impressed. I was able to make any SDL example on the CD from my "Focus on SDL" book by changing no more than a few lines and loading files through the romdisk.
Also, for some insanely random reason that I'll never know why, I tried to compile the Null editor to Dreamcast executable. I never, never would've expected it to even compile. It was written not only to be for the PC, but it was written in a way that I would've never imagined it being portable.
After around 15 minutes of fiddling with it, I got the Null editor to compile. I couldn't believe it. While it isn't running on Dreamcast yet, I have a good feeling that we'll see it working on DC one day. I'm just getting some stack error that I might be able to fix.
Also, SDL has impressive performance on the DC. I watched as it outdid Arce's computer by a long shot with drawing random rectangles onscreen forever.
So I got SDL running on Dreamcast, right...
Moderator: PC Supremacists
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
I'm pretty sure that when they did the SDL port, they used the PVR to draw rather than the DC's 2D hardware. I might be wrong though.JS Lemming wrote:Wow! Are you serious? It can't be!GyroVorbis wrote:My guess would be about as fast as texturing a polygon with the PVR. Which would pwn a PC...JS Lemming wrote:Nice! But I wonder how fast it can render images.
I'll ask my friend, BlueCrab. He knows his SDL crap as far as DC goes...