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Falco Girgis July 17, 2014
We’re back with a gigantic update on Elysian Shadows and our Kickstarter campaign! The team takes you on a wild ride inside the high-stress, sleepless world of full-time indie game development, as they work day and night preparing for the launch of the campaign on August 1st. With almost a full hour of highly polished […] Read More
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Falco Girgis April 9, 2014
We’re back! After taking some time listening to our fans, we decided to make a much more gameplay and storyline-centric chapter, never-before-released information regarding ES. Read More
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Falco Girgis March 5, 2014
Team ES is back with level design, pixel art, music, dynamic lights, particles, and spell effects! We have all been extremely busy with the project over the last few weeks, and we’re happy to bring an update from all ends of the spectrum: art, code, and music. Read More
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Falco Girgis February 9, 2014
It’s been SOOOOOOO–o wait, no it hasn’t… Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development. Read More
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Falco Girgis January 13, 2014
Adventures in Game Development Chapter 21 is here! Witness the creation of our new dynamic lighting engine, 3D audio engine, several pathfinding algorithms, various tilesheets, and two kick ass background music tracks. Read More
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