by
Falco Girgis February 9, 2014
It’s been SOOOOOOO–o wait, no it hasn’t… Team ES picks back up right where they left off in Chapter 21, with dynamic shadows, 3D perspectives, AI, battle system, level design, and pixel art development. Read More
share this post:
by
Falco Girgis January 13, 2014
Adventures in Game Development Chapter 21 is here! Witness the creation of our new dynamic lighting engine, 3D audio engine, several pathfinding algorithms, various tilesheets, and two kick ass background music tracks. Read More
share this post: