Elysian Shadows
All posts with the tag: temporal flux

Z Layering/Buffering Predicament

Mentlegen, the last thing left before we are ready to enter the era of art-driven level creation and gameplay development is allowing the player to transition between z layers. Tyler and I did a considerable amount of whiteboarding on the subject the other day, and we believed that we had worked it all out:

Warning: fuck-ugly programmer art incoming! ;)

Read More