Search found 312 matches
- Mon Apr 16, 2012 9:11 pm
- Forum: Programming Discussion
- Topic: 2d engine , should I ?
- Replies: 23
- Views: 7569
Re: 2d engine , should I ?
You sound a little attitudey in your last post - please try to realize that everyone here is offering help and no one wants to make you feel like a "little kids out there that [has] no idea what they are getting themselves into". Given all you've said, I think building your own engine from...
- Sun Apr 15, 2012 7:48 am
- Forum: Programming Discussion
- Topic: OpenGL Not rendering?
- Replies: 1
- Views: 997
Re: OpenGL Not rendering?
Definitely post the code. Theres just so many different things that can cause a problem like this. A test that I like to do to see if it is actually OpenGL having a problem or if my windowing system can't even get a rendering context up is to change the glClearColor (or in SFML's case RenderWindow.S...
- Wed Apr 11, 2012 6:18 pm
- Forum: Game Development
- Topic: Worst part of game development?
- Replies: 29
- Views: 16464
Re: Worst part of game development?
I feel like the worst part for me is getting wrapped up in getting shitty art done just so I can work on the engine. I'm learning 3D OpenGL stuff, but given the nature of the task at hand it requires quite a bit of art input just to even get test objects on the screen. All I want to do is get, for e...
- Wed Apr 04, 2012 9:02 pm
- Forum: General Gaming
- Topic: 0x10^c - Notch's new game
- Replies: 9
- Views: 8733
Re: 0x10^c - Notch's new game
I love the emulated 16 bit cpu's and virtual monitors + keyboards. It IS pretty damn ambitious, but here is a guy who has millions of dollars and a company behind him, so I think it may actually get somewhere. I know I'll be purchasing it once it (hopefully) gets to that point!
- Tue Mar 20, 2012 8:19 pm
- Forum: Game Development
- Topic: Block Dude Remake!
- Replies: 0
- Views: 2428
Block Dude Remake!
Hi guys, I recently completed an update for an app that I made a while back called Block Dude Evolved. It is a remake of the classic calculator app. The update was a complete rewrite (couldn't salvage ANYTHING, the old code was that bad heh) and I want to get the game's name out there. I posted a re...
- Thu Feb 16, 2012 7:50 pm
- Forum: Game Development
- Topic: Super Mario Brothers Engine
- Replies: 12
- Views: 4499
Re: Super Mario Brothers Engine
Yeah, definitely do the Github route. It's a lot easier to manage than a zip file for the project.
- Sat Feb 11, 2012 10:57 pm
- Forum: Art, Music, and Design
- Topic: Great looking on screen text, studying successful art styles
- Replies: 10
- Views: 12954
Re: Great looking on screen text, studying successful art st
In the cases of the examples you posted above, I think a lot of the illusion of being IN the screen has to do with the camera shake. I noticed that a lot of games like Battlefield, Split Second, Halo:Reach all make the text follow the head bobbing and really feel as if they are plastered onto a HUD ...
- Mon Jan 30, 2012 2:40 pm
- Forum: Programming Discussion
- Topic: Simple Level/Map Sharing?
- Replies: 5
- Views: 2783
Re: Simple Level/Map Sharing?
The app that I mentioned, Eden, does something almost exactly the same as what I want to do, and it appears that Apple is fine with it. I am pretty sure that there is a rule against downloaded executable code, but I think level sharing is okay. Yeah, its looking like a simple manual version is what ...
- Sun Jan 29, 2012 7:31 pm
- Forum: Programming Discussion
- Topic: Simple Level/Map Sharing?
- Replies: 5
- Views: 2783
Simple Level/Map Sharing?
Hi Guys, I'm working on a game that has a built in level editor for the iPhone/iOS platform. Level editing, creation and playing works great right now, but it is all local. I want to implement a sort of map/level sharing service that is akin to that of Super Meat Boy or another game on iOS called &q...
- Wed Dec 07, 2011 7:53 pm
- Forum: General Gaming
- Topic: Diablo III Beta
- Replies: 4
- Views: 3575
Re: Diablo III Beta
I thought my status as a laptop/mac/shitty specs user would get me in right away. I opted in a while ago and haven't heard anything.
- Tue Nov 08, 2011 10:36 am
- Forum: Programming Discussion
- Topic: Shader... Libraries?
- Replies: 5
- Views: 1810
Re: Shader... Libraries?
That makes sense. I was just blown away that I couldn't find a solution - I wonder what most indie developers do. Thanks for the tip, I'll definitely check it out when I get a chance.
- Mon Nov 07, 2011 9:49 pm
- Forum: Programming Discussion
- Topic: Shader... Libraries?
- Replies: 5
- Views: 1810
Shader... Libraries?
Hi guys, I've been working on figuring out 3D lately. I'm making a really unoptimized engine just so I can test out different things and basically learn how things work. I'm in need of some advice, but if theres a "easy to understand but slow" solution, I'm all ears. Basically the thing th...
- Wed Oct 12, 2011 2:06 pm
- Forum: Game Development
- Topic: Where to start ... (C++) ?
- Replies: 29
- Views: 11144
Re: Where to start ... (C++) ?
To whoever can control these types of things - can we make a new subforum about where to start, or beginner help stuff? There's been a LOT of posts that are all very similar about where to start, and I feel like rather than having all the newbies hear "USE THE SEARCH!" or "WHY DID YOU...
- Wed Oct 05, 2011 10:34 pm
- Forum: General/Off-Topic
- Topic: Steve Jobs is Dead
- Replies: 9
- Views: 4502
Steve Jobs is Dead
It's such a shame to see such an incredible person leave us. He brought Apple back from the brink of bankruptcy and brought Pixar to what it is today. Its kind of chilling when you think that he probably knew he had a time limit left when he resigned from Apple. What are all of your thoughts? http:/...
- Wed Oct 05, 2011 10:19 pm
- Forum: Game Development
- Topic: Pong (Edited)
- Replies: 3
- Views: 1865
Re: Pong (Edited)
Haven't played it, but from the screenshots it makes the paddle and ball a little hard to distinguish from the background. That may not be the case when actually playing it, but other than that looks great!
The fact that you wrote most of it yourself is pretty awesome too! Keep up the good work man.
The fact that you wrote most of it yourself is pretty awesome too! Keep up the good work man.