Search found 228 matches

by Maevik
Sat Apr 17, 2010 11:31 am
Forum: Programming Discussion
Topic: <SOLVED>Destructors and access voilation reading location
Replies: 14
Views: 887

Re: <SOLVED>Destructors and access voilation reading location

No, it doesnt matter how you get them in there. The std:: containers only see pointers. The implementation doesn't care beyond that. So it can't presume anything about them other than that they're pointers.....to something. So the clear methods, the pop methods and so forth don't invoke delete/free...
by Maevik
Sat Apr 17, 2010 2:01 am
Forum: Programming Discussion
Topic: <SOLVED>Destructors and access voilation reading location
Replies: 14
Views: 887

Re: <SOLVED>Destructors and access voilation reading location

Will it produce a memory lead if he adds maps with the push_back() function, or just if he is adding instances with new and deleting them with pop_back() ?
by Maevik
Fri Apr 16, 2010 7:56 pm
Forum: Programming Discussion
Topic: <SOLVED>Destructors and access voilation reading location
Replies: 14
Views: 887

Re: Destructors and access voilation reading location

The vector class already encapsulates memory management. You're also using delete on a reference instead of a pointer. Instead of using new and delete with you vector, use push_back() and pop_back(). This will call the map class constructors and deconstructors as it needs to. Keep in mind that it wi...
by Maevik
Fri Apr 16, 2010 5:19 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 58623

Re: Zeids Epic Art Post

This all is looking really amazing. I can't wait to see the animations with the tail!
by Maevik
Thu Apr 15, 2010 11:17 am
Forum: Programming Discussion
Topic: "Identifier not found" C++ SDL. Help please?
Replies: 7
Views: 1170

Re: "Identifier not found" C++ SDL. Help please?

Hey man thanks for your reply. Your 1 Billion % right. Functions.h and tile.h both include each other and i thought this might be a problem but wasnt to sure. I'll knuckle down and think of how i can make either one included without the other. Yerr, ill try and fix it, sorry if that previous sentan...
by Maevik
Thu Apr 15, 2010 3:58 am
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 17255

Re: Electrobud Games Dev Diary

Nice Chrono Trigger homage :) The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise. The fact that you guys seem to be having a blast making it certainly doesn't hurt!...
by Maevik
Thu Apr 15, 2010 3:37 am
Forum: Programming Discussion
Topic: "Identifier not found" C++ SDL. Help please?
Replies: 7
Views: 1170

Re: "Identifier not found" C++ SDL. Help please?

If I understand correctly, then your problem is definitely a circular include. The error you are getting is trying to call draw_surface and check_collision from the Tile Class (classTile.h) functions.h includes classTile.h and classTile.h includes functions.h. I know you said it also fails if you in...
by Maevik
Thu Apr 15, 2010 3:26 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 160221

Re: What projects are you currently working on?

Awesome! Can't wait!
by Maevik
Wed Apr 14, 2010 10:10 pm
Forum: General/Off-Topic
Topic: Oh baby...
Replies: 9
Views: 990

Re: Oh baby...

I think we have a very nice community here really and it keeps growing and getting better. Just wait for the website remake, from what I've seen it's looking very bright, it's gonna be brilliant! QFT! Nothing like going without something to remind you of how much you really value it. Cheers to the ...
by Maevik
Wed Apr 14, 2010 10:06 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 160221

Re: What projects are you currently working on?

Well, i finally got the video up but the quality sucks because it hasn't finished processing yet. Thought i'd post it here anyway, it might be processed by the time you see it :) [youtube]<object width="480" height="385"><param name="movie" value="http://www.youtu...
by Maevik
Wed Apr 14, 2010 12:45 pm
Forum: Programming Discussion
Topic: "Identifier not found" C++ SDL. Help please?
Replies: 7
Views: 1170

Re: "Identifier not found" C++ SDL. Help please?

can you provide more info on how the functions are declared? are they just stand alone functions in functions.h or are they part of a class? if they are just functions, are you including the functions.h header file? do you have a circular include? is there a scope resolution operator you are missing...
by Maevik
Tue Apr 13, 2010 10:24 am
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5195

Re: PEW PEW! Progress Update!

eatcomics wrote:DLing now :D

Edit: Everything seems to run excellently, you could definately have an actual game started really soon :D
Thanks man! I'm not in a terrible hurry to get it finished since it's a learning project, but that being said it's really nice to see it coming together.
by Maevik
Mon Apr 12, 2010 5:08 am
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5195

PEW PEW! Progress Update!

Spring break is over and it's time to put my nose back to the grindstone. I'm happy to say though, that I got a lot done with my game over the break! I've got another sample of the engine ready with the same sandbox style demo. *Skeleton for weapons level system in place. You can increase your weapo...
by Maevik
Fri Apr 09, 2010 1:52 am
Forum: General Gaming
Topic: Favourite RTS and why?
Replies: 28
Views: 6396

Re: Favourite RTS and why?

My favorite is Starcraft, though I did spend a lot of time playing the TA and Dawn of War games. In my group of friends, RTS's tend to make the best LAN games. RTS's make great lan games. Unfortunately, I tend to be better then everyone else at almost all games we have, and my brother while keen is...
by Maevik
Thu Apr 08, 2010 7:10 pm
Forum: General Gaming
Topic: Favourite RTS and why?
Replies: 28
Views: 6396

Re: Favourite RTS and why?

My favorite is Starcraft, though I did spend a lot of time playing the TA and Dawn of War games. In my group of friends, RTS's tend to make the best LAN games.