Search found 7 matches
- Wed Jan 30, 2013 6:02 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 91200
Re: Rad Raygun
I forgot to ask, does this mean you will continue the development of Golvellius 3D?
- Mon Jan 28, 2013 5:58 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 91200
Re: Rad Raygun
This game looks incredible! I especially love the sliding mechanic. I always find that little things like that end up really making a game stand out to me. Let us know if you ever do release it for PC, I'd love to grab a copy.
- Thu Jan 10, 2013 6:36 pm
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6280
Re: Rendering using your architecture?
I need something that gives me pride and excitement. Old, shitty code gives me neither of these things. On top of that, it's a pain in the ass to extend and maintain. The old building a house on sand dilemma (See: New Jersey). Too soon? It's never too soon when it comes to Jersey, they deserve it.....
- Wed Jan 09, 2013 5:26 pm
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6280
Re: Rendering using your architecture?
Regardless of its inferiority to the ES engine, it worked out nicely. A humbling statement, but there are many problems for which the ES engine is not the best solution. It is powerful yes, but would be overkill for many small or varying projects. I completely agree, the engine fit what I had in mi...
- Wed Jan 09, 2013 10:28 am
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6280
Re: Rendering using your architecture?
Thank you for answering, I was worried this thread would go unnoticed. I was exhausted when I posted these questions so I'm not surprised that some of them were difficult to understand. Looking at your reply clears my questions about the engine up; you see, I assumed that because you made the Engine...
- Fri Jan 04, 2013 2:19 pm
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6280
Rendering using your architecture?
Looking at the screenshots on the blog posts and reading the articles allowed me to understand a lot about the way the engines and systems within your project handle themselves; however, it is a confusing system and I am asking for a bit of clarification. My first question is, why is it necessary to...
- Fri Jan 04, 2013 1:47 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 629532
Re: Official "Hello, World! (I'm new!)" thread
Hello everyone, I decided to post here after obsessing over the blog posts for the past few days. The team's engine design (where the engines contain a list of systems) is an interesting one and I have a few questions about it. I suppose I'll ask those questions in the "Game Development" s...