So it's been forever since I've been here, and I do apologize for being a stranger, but I'm finally putting the finishing touches on a project I've been working on for the past two years. It's a 2D platformer, similar to Mega Man, that has the resolution and color palette of the original GameBoy. I dropped Golvellius 3D for this project, because it was much smaller in scope. In fact, I originally thought that this game would only take 6 months to finish! Needless to say, I totally underestimated the scope of the project. (srsly...I am DRAINED from this 2D platformer, written in XNA, with 5 levels...I can't imagine developing a full-length, multiplatform RPG from the ground up, like ES.

With a wife, daughter, and full-time job, I had to beg, borrow, and steal time where ever possible! Hell, some weeks just getting 2 hours of dev time in was a luxury! But, eventually I figured out that I was wasting entirely too much time sleeping at night, so I started pulling all-nighters a few months ago. :P
If you happen to be an XNA Creator's Club member, Rad Raygun is currently uploaded for XBLIG Playtesting. I'm going to submit for Peer Review on January 30th. So, hopefully it'll be on the marketplace in the next few weeks!
This game is my official homage to the 80's and retro gaming - hope you guys dig it!
