Search found 9 matches
- Wed Sep 24, 2014 2:13 am
- Forum: Programming Discussion
- Topic: I've hit a roadblock building kOS, DC toolchain... [SOLVED]
- Replies: 4
- Views: 3440
Re: I've hit a roadblock building kOS, DC toolchain on Maver
http://dcemulation.org/phpBB/viewtopic.php?f=29&t=102800 I copied PH3NOM's instructions further down the thread and my KOS set up just fine, (just remember to get and compile kos-ports as well). I don't know enough to help you out specifically but I think those are the best instructions on the i...
- Tue Sep 02, 2014 12:31 am
- Forum: Programming Discussion
- Topic: Memory Usage Optimization
- Replies: 6
- Views: 3463
Re: Memory Usage Optimization
As far as I know, textures are stored in a separate 8mb of vram, so that should help you out some but yeah reduce the colours on all your pngs can make them tiny, other than that you could ask yourself do you really need to use doubles where a float might be fine (say you are only accounting for a c...
- Sun Aug 31, 2014 7:38 am
- Forum: Programming Discussion
- Topic: 16-Bit Boy Racer
- Replies: 1
- Views: 2053
- Fri Aug 29, 2014 3:11 am
- Forum: Programming Discussion
- Topic: Pseudo 3D Racing Engine for Dreamcast
- Replies: 8
- Views: 4454
Re: Pseudo 3D Racing Engine for Dreamcast
Hey thanks dude!
I wonder if I could get a demo together in the next month or 2, raise $30k and quit my job to work on this for a year...
Now that would be chasing the dream!
I wonder if I could get a demo together in the next month or 2, raise $30k and quit my job to work on this for a year...
Now that would be chasing the dream!
- Mon Aug 25, 2014 12:39 am
- Forum: Programming Discussion
- Topic: Pseudo 3D Racing Engine for Dreamcast
- Replies: 8
- Views: 4454
- Sun Aug 24, 2014 11:29 am
- Forum: Programming Discussion
- Topic: Pseudo 3D Racing Engine for Dreamcast
- Replies: 8
- Views: 4454
Pseudo 3D Racing Engine for Dreamcast
Quick test port of my pseudo 3D racing engine (derived from the popular javascript one from codeincomplete) using my 2D graphics wrapper for Kallistios 2.0. Proof of concept at the moment (just showing off 60 fps with a lot of calculations going into each frame!) The code is a mess at the moment as ...
- Sun Aug 24, 2014 9:22 am
- Forum: General Gaming
- Topic: Corruption In Gaming Journalism: The Quinnspiracy
- Replies: 22
- Views: 23608
Re: Corruption In Gaming Journalism: The Quinnspiracy
She sounds like a right fruitloop,
thing is, I hadn't even heard of her or her game until all these videos and posts came about.
There's no such thing as bad publicity...
thing is, I hadn't even heard of her or her game until all these videos and posts came about.
There's no such thing as bad publicity...
- Fri Aug 22, 2014 12:09 am
- Forum: Programming Discussion
- Topic: Dreamcast 2D graphics wrapper
- Replies: 3
- Views: 2426
Re: Dreamcast 2D graphics wrapper
Thanks! It's a loop from axel f midi ran through some filters :P Music is the one thing I definitely can't create myself!
- Thu Aug 21, 2014 12:19 pm
- Forum: Programming Discussion
- Topic: Dreamcast 2D graphics wrapper
- Replies: 3
- Views: 2426
Dreamcast 2D graphics wrapper
After hearing many tales of poor performance using SDL with Kallistios, I decided to have a go at making my own graphics wrapper, I think it's turned out really nice: https://www.youtube.com/watch?v=NEgKkNJ-ncg Of course I'd love to make a game now but that's going to take a serious amount of time! ...