My interest in programming was sparked after hanging out in my grandfathers basement which was filled with old windows 98/DOS machines all networked together. When i was 10, i started with HTML, making pages with shit loads of <marquee>'s. Then went to C++ and made some console games/applications an...
Read through opensource sources that use library. You could start out reading through grrlib. well I'm guessing you're using libogc, so you'd probably want to look through the headers, as well as taking bnpph's advice and looking through things like GRRLib or gl2gx, as both should show at least som...
How would you go about learning a library where you only have a few poorly explained examples? Im trying to learn GX for the wii but there are no good sources out there and the examples dont explain anything.
Helpx pl0x?
Sadly, i haven't made much progress because iv been addicted to minecraft :cry: Instead of working on mi game, iv been writing plugins for my minecraft server :oops: I should probably get back to working on it :mrgreen: Sounds very good, ambition is always a plus, but remember to keep it simple and ...
I haven't worked on any game programming (or C++ for that matter) for a long time. I found that it is hard to make a game without an actual storyline to go with it. After receiving a message from eatcomics and talking with my high-school's robotics team i got an idea for a game. Here is the main ide...
Assembly is pretty much as close to machine code as your gonna get, this means that assembly is fast, simply because there is no extra "crap" in the code and is directly run by your processor. I believe assembly is assembled directly into machine code, although i may be wrong, either way, ...