in leon's quoteThanks for the help Leonblade, I'm still finding my way around opengl but thanks for pointing me in the right direction. Anyway your engine is looking pretty nice. Keep up the hard work and keep up us updated here and on the youtubes
Search found 18 matches
- Mon Sep 05, 2011 8:06 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 42676
Re: Blade Brothers Engine: Creating my first 2D Game Engine
he just put this
- Mon Sep 05, 2011 8:02 am
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6492
Re: [Question] 2D Tiled "on map" house
That was almost the thing i imagined, except it was not just for roofs but for everything. Still i feel better now that i know it wasn't that dumb XD
- Fri Sep 02, 2011 11:13 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6580
Re: Current Project: Beat 'em Up
Well nothing's wrong, i'm just wondering why he's doing it in 3.1 when there's 4.0
I know there's some changes, but it's not a big deal, otherwise i don't know why he would prefer the 3.1.
I know there's some changes, but it's not a big deal, otherwise i don't know why he would prefer the 3.1.
- Thu Sep 01, 2011 10:14 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6580
Re: Current Project: Beat 'em Up
Hum.. I'm kinda perplex... why would you do it in XNA 3.1 ?
- Thu Sep 01, 2011 10:12 pm
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6492
Re: [Question] 2D Tiled "on map" house
Wow Gyro, that's a pretty nice solution, the thing is the blank tile in between would consume memory so it's not really efficient, but either way I'd prefer the Dragon Quest like system.
- Thu Sep 01, 2011 10:55 am
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6492
Re: [Question] 2D Tiled "on map" house
No it's the opposite, i was talking about getting the roof on that list and put in Visible = false when i enter the shop. And i don't want to do the teleportation thing, first 'cause it's gonna give some more experience since i've never done that, and second 'cause i've always found it cool and so i...
- Thu Sep 01, 2011 2:40 am
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6492
Re: [Question] 2D Tiled "on map" house
Yup, the only problem if i just add a layer is... if there's more than a shop on the same map, it'll uncover all of them. And to use a tile attribute... i can't find a nice way to do it without using the same method as A* (Seek for every tile around, if the attribute is on this tile, then add him to...
- Wed Aug 31, 2011 11:44 pm
- Forum: Game Development
- Topic: [Question] 2D Tiled "on map" house
- Replies: 19
- Views: 6492
[Question] 2D Tiled "on map" house
Hello folks, I don't know if there's a word for this so I'm gonna explain =D Like the title says, I'm working on a 2D tiled game and i want all the shops/houses/buildings to be "on map". By "on map" i mean there's no need to warp 'em to another map to enter the shop for example.S...
- Wed Aug 31, 2011 11:23 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6580
Re: Current Project: Beat 'em Up
God damn dude ... are you going to release it ?
- Sat May 28, 2011 10:35 pm
- Forum: Programming Discussion
- Topic: 2D Collision Detection and Response?
- Replies: 19
- Views: 6795
Re: 2D Collision Detection and Response?
Thanks, but i found a way using the Velocity Vector along with a formula to know the collision point between 2 straight. Then check the 2 edges of the Collision rectangle where it could logically collide with (if going right-top and it's left-bottom) and return the edge which as been check successfu...
- Tue May 24, 2011 12:11 pm
- Forum: Programming Discussion
- Topic: 2D Collision Detection and Response?
- Replies: 19
- Views: 6795
Re: 2D Collision Detection and Response?
this is alredy done, the problem is the response think it's a collision from top since it's the lowest value between XMagnitude and YMagnitude. So the player don't stick into wall, he's been pulled-back top, but the collision happened on the side.
- Mon May 23, 2011 11:26 pm
- Forum: Programming Discussion
- Topic: 2D Collision Detection and Response?
- Replies: 19
- Views: 6795
Re: 2D Collision Detection and Response?
The Collision Detection works great, except when it collide at a high speed. Exemple Speed = 10 Char by tick X = the Player OO = Some kind of brick/wall First Tick --------OOOO -X------OOOO --------OOOO Enverything's fine Next Tick --------OOOO --------OOXO --------OOOO Now it says the YDistance is ...
- Sat Mar 19, 2011 9:28 pm
- Forum: Programming Discussion
- Topic: Module, extension or Add-On... How ?
- Replies: 7
- Views: 1141
Re: Module, extension or Add-On... How ?
Well i haven't seen things this way but you're right, it was vague. I meant addons to add some features, maybe like firefox. There is a lot of addons like fireftp which add the Ftp Client features. Otherwise it's really to add features, if we talk about a game, it could be to add a Item Set System o...
- Sat Mar 19, 2011 5:51 pm
- Forum: Programming Discussion
- Topic: Module, extension or Add-On... How ?
- Replies: 7
- Views: 1141
Module, extension or Add-On... How ?
I've always been wondering how is it possible to implement such things... I've think about some kind of polymorphism but even then, i don't really see the way it would work...
Does anyone ever thought about it or know a way to make Add-Ons possible into your program ?
Thanks for all your answers.
Does anyone ever thought about it or know a way to make Add-Ons possible into your program ?
Thanks for all your answers.
- Sun Feb 20, 2011 12:06 am
- Forum: Programming Discussion
- Topic: [solved] virtual functions or function pointers?
- Replies: 20
- Views: 2113
Re: which is faster, virtual functions or function pointers?
Lol sorry, i know it's a month old topic but that was just too awesome to be ignored XD
GyroVorbis wrote:You think that I'm a dick for calling you on your bullshit? I'm fucking Batman here. Somebody has to be the dark knight for the greater good. Hate me all you want, but at least Gotham is safe, bitch.