The frame editor is an easy to use GUI that allows for the to loading, saving and editing of all character data. It also includes a simple simulation mode for testing the characters as you build them so that you can make sure you haven't made any mistakes before having to compile the actual game engine. As I am working with a number of friends, and we will all be balancing out and designing character movements frame by frame the editor will undoubtedly greatly increase production time and the success of the project. Here's a screen cap to give you some idea of what I'm talking about:

I will probably post some videos of the frame editor at a later date when I have time. As I am working on the fighting game with friends and they haven't all used it yet I will likely be posting up some tutorial videos for them that I will share on here as well.
Now just as I was putting the finishing touches on the frame editor one of my friends proposed we make a game as a personal challenge. So we grabbed some words from a random game name generator and each are making a game whilst having to use several of the words as themes in our game. I figured seeing as the frame editor is done, I could use this little side-project as a way of testing it out. Hence I am putting together a simple beat 'em up as a test project that hopefully will be done in at most a month.
Here is the WIP sprites for the first character in the game that I started today:

