Search found 30 matches

by DatamancerStudios
Mon Apr 07, 2014 9:17 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

New blogpost is up:
http://datamancerstudios.blogspot.com/

We decided our idea direction and we are going to be implementing online multiplayer! I will probably start a new topic with the game name to keep it seperate from this original topic, since so much has changed.
by DatamancerStudios
Fri Apr 04, 2014 9:48 am
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

This engine I'm working on was originally a component system. I am very familiar with Unity, and was using it for a while and after coming back to c++ I decided to implement similar design. However, I did role back to the deep hierarchy or whatever you call it approach with the Base Entity-GameObjec...
by DatamancerStudios
Thu Apr 03, 2014 9:56 am
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

Back again, made another blog post for you guys to check out with fancy pants 3D Rendering! http://datamancerstudios.blogspot.com/2014/04/going-in-new-direction-engine.html I'd really like to know if anyone would be interested in Engine/Design videos and blogposts while we prepare a game idea and wa...
by DatamancerStudios
Sat Mar 29, 2014 11:26 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

Hey guys, just making a post on here to let you know that I made a new blog post explaining our current situation and we should be getting on track with development soon. I have been working tirelessly on writing an engine from scratch rather than using Unity, and I have an artist joining the party ...
by DatamancerStudios
Tue Mar 11, 2014 8:06 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

So far it has just been me, however I have an artist friend who will be joining the project soon and revamping it. The game idea itself is also changing significantly, although still going to be a platformer.
by DatamancerStudios
Sun Mar 09, 2014 7:11 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

Thank you! We are currently debating between the pixel art style or a more modern hi-res cartoony look.
by DatamancerStudios
Sat Mar 08, 2014 8:31 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Re: Galaxy Bear Returns!

Thanks for your feedback! The art direction may change once I get a "real" artist on board. But it's working for me right now!
by DatamancerStudios
Fri Mar 07, 2014 11:56 pm
Forum: Game Development
Topic: Galaxy Bear Returns!
Replies: 14
Views: 7125

Galaxy Bear Returns!

Hey all, we started working on Galaxy Bear again after a few years ( some of you may remember it ). It's going well so far, and we'd just like some feedback on our initial screenshots. If you are interested in our little story we also started a blog ( screenshots inside! ): http://datamancerstudios....
by DatamancerStudios
Thu Aug 09, 2012 9:45 pm
Forum: Game Development
Topic: Few problems :)
Replies: 17
Views: 8046

Re: Few problems :)

I personally prefer to use a state class, that way it's more manageable. The Engine class holds a pointer to the current state, and I just inherit from State to make the states I need. For example, I might have a state called Menu, and a state called Game. Each state has an Init(), HandleInput(), Th...
by DatamancerStudios
Fri Jul 20, 2012 9:28 am
Forum: Game Development
Topic: Testing the water...
Replies: 3
Views: 1790

Re: Testing the water...

Thanks man! That really means a lot to us, we really want to work on games full-time. We have a whole road-map of how the game is going to be set up in terms of the main story mode. The only trouble we are having is the additional game modes or content that add value to the game, you can't just drop...
by DatamancerStudios
Thu Jul 19, 2012 3:04 pm
Forum: Game Development
Topic: Testing the water...
Replies: 3
Views: 1790

Testing the water...

Hey guys, you may remember us designing a game called galaxy bear. It was a megaman style platformer that we planned to put a lot of work into but, We ran into the problem of life. We have full time jobs and big college loan bills That We are attempting To pay off. I was posting to see if any of you...
by DatamancerStudios
Mon Jun 04, 2012 10:22 am
Forum: Programming Discussion
Topic: [SOLVED]Looking to make 3d games with opengl, but don't
Replies: 8
Views: 3922

Re: Looking to make 3d games with opengl, but don't know how

Are you linking to SDL.lib AND SDLmain.lib? If you are using Visual Studio, right click on your project in the solution explorer( not the solution ), and select properties. Now click the arrow next to Linker. Then click on Input, and in the right side of the window it should have a field called Addi...
by DatamancerStudios
Sun Jun 03, 2012 5:45 pm
Forum: Programming Discussion
Topic: [SOLVED]Looking to make 3d games with opengl, but don't
Replies: 8
Views: 3922

Re: Looking to make 3d games with opengl, but don't know how

I'd probably start off with something much simpler, like SDL. You'll be making 2D games with it, but it's a great stepping stone and interfaces easily with OpenGL once you get to that level. http://www.lazyfoo.net/SDL_tutorials/ Follow those tutorials and you'll be well on your way to making games! ...
by DatamancerStudios
Wed May 23, 2012 7:40 am
Forum: Game Development
Topic: Smash Bros + Moba!
Replies: 2
Views: 1899

Re: Smash Bros + Moba!

Thanks! Just to give an update, right now I'm doing a lot of testing with the networking system to make sure there are no hiccups with the basic connections. So far it is going great and hopefully we will be able to make a small video in the coming week.
by DatamancerStudios
Sun May 20, 2012 7:09 pm
Forum: Game Development
Topic: Smash Bros + Moba!
Replies: 2
Views: 1899

Smash Bros + Moba!

Okay, so we have started our official project: The basic Idea is that we are creating Super Heroes and Villains, who are going to battle it out in a 2D sidescroller fashion, very similar to Smash Bros. The gimmick, however, is that we are going to add Moba( Dota, League of Legends ) style overhead t...