Galaxy Bear Returns!
Moderator: PC Supremacists
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Galaxy Bear Returns!
Hey all, we started working on Galaxy Bear again after a few years ( some of you may remember it ).
It's going well so far, and we'd just like some feedback on our initial screenshots.
If you are interested in our little story we also started a blog ( screenshots inside! ):
http://datamancerstudios.blogspot.com/
Thanks guys, would love to hear your feedback!
It's going well so far, and we'd just like some feedback on our initial screenshots.
If you are interested in our little story we also started a blog ( screenshots inside! ):
http://datamancerstudios.blogspot.com/
Thanks guys, would love to hear your feedback!
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Galaxy Bear Returns!
Looks great man keep up the hard work! On a side note, the graphics kind of remind me of Super Mario World :P.
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
Thanks for your feedback! The art direction may change once I get a "real" artist on board. But it's working for me right now!
- bbguimaraes
- Chaos Rift Junior
- Posts: 294
- Joined: Wed Apr 11, 2012 4:34 pm
- Programming Language of Choice: c++
- Location: Brazil
- Contact:
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
Thank you! We are currently debating between the pixel art style or a more modern hi-res cartoony look.
-
- Chaos Rift Newbie
- Posts: 21
- Joined: Mon Jul 16, 2012 4:32 pm
Re: Galaxy Bear Returns!
I love all the detail you guys put into that. How many people are working on it with you?DatamancerStudios wrote:Hey all, we started working on Galaxy Bear again after a few years ( some of you may remember it ).
It's going well so far, and we'd just like some feedback on our initial screenshots.
If you are interested in our little story we also started a blog ( screenshots inside! ):
http://datamancerstudios.blogspot.com/
Thanks guys, would love to hear your feedback!
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
So far it has just been me, however I have an artist friend who will be joining the project soon and revamping it. The game idea itself is also changing significantly, although still going to be a platformer.
- RyanPridgeon
- Chaos Rift Maniac
- Posts: 447
- Joined: Sun Sep 21, 2008 1:34 pm
- Current Project: "Triangle"
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/C++
- Location: UK
- Contact:
Re: Galaxy Bear Returns!
Loving the art on thisDatamancerStudios wrote:Hey all, we started working on Galaxy Bear again after a few years ( some of you may remember it ).
It's going well so far, and we'd just like some feedback on our initial screenshots.
If you are interested in our little story we also started a blog ( screenshots inside! ):
http://datamancerstudios.blogspot.com/
Thanks guys, would love to hear your feedback!
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
Hey guys, just making a post on here to let you know that I made a new blog post explaining our current situation and we should be getting on track with development soon. I have been working tirelessly on writing an engine from scratch rather than using Unity, and I have an artist joining the party so things should be shaping up soon!
It has also come to my attention that I never really explained much about the project, so once we knock out some design details I will try to update with a FAQ or something...
Thanks all!
It has also come to my attention that I never really explained much about the project, so once we knock out some design details I will try to update with a FAQ or something...
Thanks all!
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Galaxy Bear Returns!
I came to the same conclusion as you on the engine. Personally I think it's worth every effort in the end. Good Luck, I look forward to seeing more.DatamancerStudios wrote:Hey guys, just making a post on here to let you know that I made a new blog post explaining our current situation and we should be getting on track with development soon. I have been working tirelessly on writing an engine from scratch rather than using Unity, and I have an artist joining the party so things should be shaping up soon!
It has also come to my attention that I never really explained much about the project, so once we knock out some design details I will try to update with a FAQ or something...
Thanks all!
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
Back again, made another blog post for you guys to check out with fancy pants 3D Rendering!
http://datamancerstudios.blogspot.com/2 ... ngine.html
I'd really like to know if anyone would be interested in Engine/Design videos and blogposts while we prepare a game idea and wait until summer where we can get time to go ham on the dev.
Thank you for any feedback!
http://datamancerstudios.blogspot.com/2 ... ngine.html
I'd really like to know if anyone would be interested in Engine/Design videos and blogposts while we prepare a game idea and wait until summer where we can get time to go ham on the dev.
Thank you for any feedback!
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Galaxy Bear Returns!
I'd be interested in seeing those. I'm at the point where I'm beginning to create my own engine based on the Entity Component System. I am going to abstract out everything into systems so that I can rip and replace if needed and support different rendering systems and such. I have some base code already from other projects and I'm thinking of just making a simple game at first with it to test it out as I go along developing the ECS portion.DatamancerStudios wrote:Back again, made another blog post for you guys to check out with fancy pants 3D Rendering!
http://datamancerstudios.blogspot.com/2 ... ngine.html
I'd really like to know if anyone would be interested in Engine/Design videos and blogposts while we prepare a game idea and wait until summer where we can get time to go ham on the dev.
Thank you for any feedback!
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
This engine I'm working on was originally a component system. I am very familiar with Unity, and was using it for a while and after coming back to c++ I decided to implement similar design. However, I did role back to the deep hierarchy or whatever you call it approach with the Base Entity-GameObject-Actor ( called an Actor in my engine ). I just feel more at home with this approach and I find myself writing less hook-together/management code to keep all the components glued together. It's all personal preference really though. The gamer will likely never see your code!
- ph0sph0ruz
- Chaos Rift Newbie
- Posts: 32
- Joined: Sat Mar 22, 2014 3:52 am
- Favorite Gaming Platforms: PC,Xbox,Dreamcast
- Programming Language of Choice: C,C++
- Contact:
Re: Galaxy Bear Returns!
Good to know. I know ECS is probably overkill for a smaller game but I like the scalability of it. I know it's possible to scale with other systems but I want to keep systems separate enough so I can rip and replace later without too much hassle. I guess I'll find out.DatamancerStudios wrote:This engine I'm working on was originally a component system. I am very familiar with Unity, and was using it for a while and after coming back to c++ I decided to implement similar design. However, I did role back to the deep hierarchy or whatever you call it approach with the Base Entity-GameObject-Actor ( called an Actor in my engine ). I just feel more at home with this approach and I find myself writing less hook-together/management code to keep all the components glued together. It's all personal preference really though. The gamer will likely never see your code!
So yeah I'm definitely interested to hear how your work is going and I'll be airing my dirty laundry as I go along as well.
-
- Chaos Rift Newbie
- Posts: 30
- Joined: Sun Sep 11, 2011 4:27 am
Re: Galaxy Bear Returns!
New blogpost is up:
http://datamancerstudios.blogspot.com/
We decided our idea direction and we are going to be implementing online multiplayer! I will probably start a new topic with the game name to keep it seperate from this original topic, since so much has changed.
http://datamancerstudios.blogspot.com/
We decided our idea direction and we are going to be implementing online multiplayer! I will probably start a new topic with the game name to keep it seperate from this original topic, since so much has changed.