Just wanted to say that the engine and libGyro sounds sweet
Looking forward to a new video when ever it comes
Keep it up and good luck with school and ES
Search found 61 matches
- Mon Oct 19, 2009 1:03 pm
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 56499
- Tue Aug 25, 2009 10:46 am
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
the map file is supposed to be generated by the editor.
http://bitfile.se/files/p/tileSheet.png
tile sheet. not so high class but im actually proud for being the first tile like thing i ever drawn
http://bitfile.se/files/p/rar.rar
projekt file.
http://bitfile.se/files/p/tileSheet.png
tile sheet. not so high class but im actually proud for being the first tile like thing i ever drawn
http://bitfile.se/files/p/rar.rar
projekt file.
- Mon Aug 24, 2009 9:36 am
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
source already linked
- Sun Aug 23, 2009 3:05 pm
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
yeah, i dont see anything wrong with that line? ive tryed to remove it but i still get the error?
any hints?
any hints?
- Sun Aug 23, 2009 1:54 pm
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
is there a debugger in visual studio? how do i use it?
any other anwsers on my problem?
any other anwsers on my problem?
- Sat Aug 22, 2009 10:24 am
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
since i didint know what was wrong in the code i just uploaded all,
its mostly copied functions from lazy foo so thoose functions should be working i think
http://bitfile.se/files/p/Source.zip
its mostly copied functions from lazy foo so thoose functions should be working i think
http://bitfile.se/files/p/Source.zip
- Sat Aug 22, 2009 10:10 am
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
Re: C++ error: "Unhandled exception at" Visual Studio
i run it with debug mode in visual studio if thats what you mean?
- Sat Aug 22, 2009 10:04 am
- Forum: Programming Discussion
- Topic: C++ error: "Unhandled exception at" Visual Studio
- Replies: 14
- Views: 1733
C++ error: "Unhandled exception at" Visual Studio
Unhandled exception at 0x6812851a in Editor.exe: 0xC0000005: Access violation reading location 0x0000323c. when i try to run my program ( level editor ) from visual studio i get this error, i have no idea how to fix this, all info i can give is that it stops execution and show me this line of code S...
- Sun Jun 21, 2009 1:53 pm
- Forum: Programming Discussion
- Topic: making character walk by itself
- Replies: 7
- Views: 887
Re: making character walk by itself
ill maybe try to make it walk straightly to the target point later but for now this will do,
its acutally pretty funny to play around with and make theese little guys follow you
its acutally pretty funny to play around with and make theese little guys follow you
- Sun Jun 21, 2009 10:37 am
- Forum: Programming Discussion
- Topic: making character walk by itself
- Replies: 7
- Views: 887
Re: making character walk by itself
after a little thinking ive made this function void citizen::walk(int xCor,int yCor) { if(x<xCor) { xVel=1; } if(x>xCor) { xVel= -1; } if(x==xCor) { xVel=0; if(y>yCor) { yVel= -1; } if(y<yCor) { yVel=1;} if(y==yCor) { yVel=0; } } } works pretty good, looks a little robo´ish but thats fine for now a...
- Sun Jun 21, 2009 10:17 am
- Forum: Programming Discussion
- Topic: making character walk by itself
- Replies: 7
- Views: 887
making character walk by itself
Hello, im back to coding after taking a long break but i already have something i need help with :shock: Lets say i want to make a character that the player cant controll walk an certain point on the screen, lets say the coordinates are: x:300 y: 200 how whould i implement this? i need to create a f...
- Thu Apr 02, 2009 9:21 am
- Forum: Game Development
- Topic: Building level editors
- Replies: 33
- Views: 5133
Re: Building level editors
i dont think someone have linked this already but lazyfoo have a great tutorial on how to approach an leveleditor
http://lazyfoo.net/articles/article09/index.php
http://lazyfoo.net/articles/article09/index.php
- Tue Mar 03, 2009 3:35 pm
- Forum: Game Development
- Topic: Bop N' Pop! 360 Edition
- Replies: 119
- Views: 24823
Re: Bop N' Pop! 360 Edition
<Whore-ific Post> Calling all you multilingual folks: I just finished the chunk-o-code that translates text within Bop N' Pop based on the current CultureInfo ("en-US", "fr", "es-mx", etc.) I want to offer the game in English, Italian, French, and Spanish. I'm currentl...
- Tue Mar 03, 2009 2:48 pm
- Forum: Game Development
- Topic: Bop N' Pop! 360 Edition
- Replies: 119
- Views: 24823
Re: Bop N' Pop! 360 Edition
<Whore-ific Post> Calling all you multilingual folks: I just finished the chunk-o-code that translates text within Bop N' Pop based on the current CultureInfo ("en-US", "fr", "es-mx", etc.) I want to offer the game in English, Italian, French, and Spanish. I'm currentl...
- Sat Feb 28, 2009 6:19 pm
- Forum: Programming Discussion
- Topic: Problem with cursor and grid ( kinda. )
- Replies: 14
- Views: 1566
Re: Problem with cursor and grid ( kinda. )
Thanks Pixelp got it too work now