Most companies have a coding standard that you must follow. Being a good coder means being able to adapt to a changing environment. Modularity is important, because it means your planning ahead. Not sure exactly what respectable code would define as. I don't know... I guess that would be simple, yet...
aamesxdavid wrote: Well, it certainly does seem to give that message, doesn't it? But you're still left with not trusting the government/politicians/the media/corporations... good luck with finding a source for all this research they encourage. And it wasn't just a friendly "hey, this might be...
"Terrorist" Alex Jones released a new film last week, whether you believe in the New World Order or not, I think it's at least an entertaining/interesting watch.... http://www.youtube.com/watch?v=VebOTc-7shU Fall Of The Republic documents how an offshore corporate cartel is bankrupting the...
You can google tons of resources, also the SDK comes with documentation. Like Netwatcher said, if all else fails, buy a book. The included cd will come with examples you can work with.
No thanks. [rant] Reminds me of those ads I see all the time online, "CLICK ME, Get paid to do surveys" but this one also might have some pyramid scheme thing going on, like by inviting more users you would get uber "PTZ" or something. Answering mind-numbing questions for an over...
I think I played about 5 hours and never touched it again... Being a fan of the original Tactics for PlayStation, this game pales in comparison. I like the graphics and music, but that's about it... The art style is way too kiddy for me, the story is not engrossing nor interesting, and the Law featu...
Player* Sonic = new Player(); Character* Mario = new Character(); Sonic->Attack(Mario); //cleanup, further down somewhere in your code when the objects aren't needed delete [] Sonic; delete [] Mario; There's an exploit here. Drop the []'s, delete [] is trying to delete an array of objects while you...
XianForce is correct. But there's also more! Since most of us programming games here, speed is an important issue. Passing pointers to a function is faster than passing objects, just imagine for a second: Your game character takes up 10000 bytes of memory while a (32 bit) pointer takes up 4 bytes. O...
While back I made a simple demo featuring grids with hexagon tiles. I've added a download containing the demo and source for whom is interested, I've heard many people say that they could not figure out how to do hex grids, this is one solution. Here's a video http://www.youtube.com/watch?v=hgqclKY4...