JS Lemming wrote:So how is Deadsky coming along anyway?
My summer ended. Not half as much dev time.
But uhh...From what I understand, we delayed development for a few when Harry Potter came out--We were too afraid to even open internet explorer because we didn't want it spoiled. I finished it rather quickly, with Gyro and them lagging behind. Then, by the time the book was through, it was time for me to get cracking on the FUCKING SHITLOADS of summer homework I had, leaving no time for Dev. Then, school started, and I've been busy as hell getting my shit done lately...But now that I'm getting some routine back and crap, I'll start having time to Dev. Ap classes are BITCHES, but yeah, we're already discussing the renewing of our progress...I personally plan to start tomorrow if all goes well ((meaning, I don't totally fail my 3 AP tests tomorrow and have to retake them)). I'll have to inspect the editor's engine and try to figure out where I left off, or revert to an older version, but I'll get caught back up quickly, I was almost done with the update if I remember correctly.
And when the graphics artists get back, I've got the feeling that we'll be working on the game rather than the engine quite soon. ((fun part, btw. =P))
And, because I've got a nice, fresh, new computer, my OpenGL Learnnage shall commence sometime soon. Not exactly sure when, the editor's top priority ATM because development of game is slowed until it's done.