Current Projects
Moderator: Coders of Rage
Current Projects
To site developers and developers in general:
Aside from the EysianShadows, what other significant projects are you guys working on? I ask
because you couldn't possibly be spending ALL of your time working, attending school and
building the game. Heck I'm in a similar situation (with school/work/projects, etc), and I still
find time to work on some cool stuff, albeit I don't release them. Like, for instance, I'm currently
writing a compacting program for learning purposes. This program would take a group of files
and compact them using compression (huffman and RLE to be exact), encryption (simple XOR'in
among other techniques), and also, the program would index the files for individual access in base code.
Before all you SDL pros go at me, I understand there is similar functionality in SDL, although I
cant remember if its a function or separate program like Allegro's Grabber utility. Like I said, I'm doing
this for learning purposes mostly. I've written a huffman compressor before so that's not such a big deal,
but I'm thinking of adding some advance encryption beyond XOR'in; perhaps prime factorization techniques
using modular conguences... BTW, I'm not an expert or specialize in this thing, but its interesting notwithstanding.
I plan to use this tool in my own little game I'm writing soon, completely in Lua (I'm still reading the manual. Gosh, the
manual is tiny, and that's a good thing). BTW, The tool will be written in pure C++.
So I'm curious, Falco, Marauder, Marcel, Lussika and anyone else who
whats to contribute, what your current side projects are (they can even be school related, fuck it).
To the script kiddies:
How many "hello world" programs have you guys written and in what languages!? hahahahahahaha!
I kid, I kid, mods don't ban me or anything, seriously .
Aside from the EysianShadows, what other significant projects are you guys working on? I ask
because you couldn't possibly be spending ALL of your time working, attending school and
building the game. Heck I'm in a similar situation (with school/work/projects, etc), and I still
find time to work on some cool stuff, albeit I don't release them. Like, for instance, I'm currently
writing a compacting program for learning purposes. This program would take a group of files
and compact them using compression (huffman and RLE to be exact), encryption (simple XOR'in
among other techniques), and also, the program would index the files for individual access in base code.
Before all you SDL pros go at me, I understand there is similar functionality in SDL, although I
cant remember if its a function or separate program like Allegro's Grabber utility. Like I said, I'm doing
this for learning purposes mostly. I've written a huffman compressor before so that's not such a big deal,
but I'm thinking of adding some advance encryption beyond XOR'in; perhaps prime factorization techniques
using modular conguences... BTW, I'm not an expert or specialize in this thing, but its interesting notwithstanding.
I plan to use this tool in my own little game I'm writing soon, completely in Lua (I'm still reading the manual. Gosh, the
manual is tiny, and that's a good thing). BTW, The tool will be written in pure C++.
So I'm curious, Falco, Marauder, Marcel, Lussika and anyone else who
whats to contribute, what your current side projects are (they can even be school related, fuck it).
To the script kiddies:
How many "hello world" programs have you guys written and in what languages!? hahahahahahaha!
I kid, I kid, mods don't ban me or anything, seriously .
Re: Current Projects
First Post Who!
Well I made my level editor ( 2d in sdl ) that sucks and I "Fucked" up the clipping.
Right now I am make an engine in c++ with OpenGL ( My home turf ) that is coming along with Loading ms3d models and camera movement.
- Will post a topic with video of the crappy engine, and trying to figure out the toolbar on a win32 window.
"Hello World" :
C
C#
C++
Java
J#
LSL
Update:
Fortran
Python
Also:
Well I made my level editor ( 2d in sdl ) that sucks and I "Fucked" up the clipping.
Right now I am make an engine in c++ with OpenGL ( My home turf ) that is coming along with Loading ms3d models and camera movement.
- Will post a topic with video of the crappy engine, and trying to figure out the toolbar on a win32 window.
"Hello World" :
C
C#
C++
Java
J#
LSL
Update:
Fortran
Python
Also:
Should be:So I'm curious, Falco, Marauder, Marcel, Lussika and anyone else who
whats to contribute, what your current side projects are (they can even be school related, fuck it).
So I'm curious, Falco, Marauder, Marcel, Lussika and anyone else who
wants to contribute, what your current side projects are (they can even be school related, fuck it).
Last edited by Azorthy on Sat Oct 04, 2008 12:04 am, edited 1 time in total.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Current Projects
Actually, not really. The only side projects that I ever have are school related. Currently it's some sort of assembly programming bullshit (writing a printf/cout and some other things), and some different circuit design stuff.
There are two reasons that I never have side projects. One: there's so much different crap to do on the engine that it never gets old. I can spend an entire day working on something for Dreamcast, I can work on the GUI, I can work on NPCs, I can rewrite things, I can work on item physics, I can work on the scripting system, and I can even say fuck C/++ and do some Lua scripting myself. It just doesn't get old, and I try to put all of my spare time towards that.
But then I can't deny that I can't program with every second of my spare time. I'm not a very social person, and I don't crave interaction with other people much. But I have to have some sort of girl for obvious reasons every so often. I'm not very social, but I am very sexual. I actually have a date with this cute little redheaded southern waitress from Lone Star tomorrow!
edit: Fine:
QBasic
BlitzPlus
Perl
C/++
PHP
Lua
Ruby
Java
Assembly
There are two reasons that I never have side projects. One: there's so much different crap to do on the engine that it never gets old. I can spend an entire day working on something for Dreamcast, I can work on the GUI, I can work on NPCs, I can rewrite things, I can work on item physics, I can work on the scripting system, and I can even say fuck C/++ and do some Lua scripting myself. It just doesn't get old, and I try to put all of my spare time towards that.
But then I can't deny that I can't program with every second of my spare time. I'm not a very social person, and I don't crave interaction with other people much. But I have to have some sort of girl for obvious reasons every so often. I'm not very social, but I am very sexual. I actually have a date with this cute little redheaded southern waitress from Lone Star tomorrow!
edit: Fine:
QBasic
BlitzPlus
Perl
C/++
PHP
Lua
Ruby
Java
Assembly
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Current Projects
At work, I'm building a document engine to generate Word documents and PDFs - written in C#. It'll be primarily used to fill out forms. Like having the user input data onscreen, then taking that data, mapping it to a document, and spitting it out.
Basically you pass in an XML file with the document template name, output type, and name/value pairs. The engine will programmatically open up Word and traverse through each of the bookmarks and populate the document with the data in the XML. Then save it to .doc or .pdf.
What's cool is I shouldn't have to touch the engine anymore. It'll work with any document and any payload.
"Hello World" apps:
QBasic
Pascal
Assembly
Carbon
Delphi
C/C++
C#
VB 6
VB.NET
Java
J2ME
Basically you pass in an XML file with the document template name, output type, and name/value pairs. The engine will programmatically open up Word and traverse through each of the bookmarks and populate the document with the data in the XML. Then save it to .doc or .pdf.
What's cool is I shouldn't have to touch the engine anymore. It'll work with any document and any payload.
"Hello World" apps:
QBasic
Pascal
Assembly
Carbon
Delphi
C/C++
C#
VB 6
VB.NET
Java
J2ME
Re: Current Projects
I'm the type of person who would have tons of litter 'demos' and side projects going on, but never anything central...Then eventually I decided it was time to try stepping it up a notch.
I was about to begin my second large scale project prior to the creation of the current team...It would have been a war based RTS written in SDL. I've still got all the unique ideas for gameplay, handdrawn diagrams, and ideas for implementation written down somewhere...xD
But as I was still planning this, I began construction on the editor for Elysian Shadows. I thought it would be a quickie to lay some tiles for Gyro, and then I could continue with my engine. ;P
Then Peter came into the picture, next the artists, and the team actually began to show promise...So I ended up making this project my permanent one.
Yes, I do have other, much smaller things going on here and there, but nothing really worth mentioning. When I dev, it is usually working on Elysian Shadows in some way. The problem is that finding time to dev is increasingly hard, and I end up having to sacrifice sleep to do it. AP classes don't like devving. If I had more time to put into devving in general, I'd probably have side projects, but what little time I find must go towards the game.
And of course we don't just code and goto school. ;P
I play bass, gym, game, spend vast chunks of time with my amazing girlfriend, douche my ass, etc etc etc. ;P
I was about to begin my second large scale project prior to the creation of the current team...It would have been a war based RTS written in SDL. I've still got all the unique ideas for gameplay, handdrawn diagrams, and ideas for implementation written down somewhere...xD
But as I was still planning this, I began construction on the editor for Elysian Shadows. I thought it would be a quickie to lay some tiles for Gyro, and then I could continue with my engine. ;P
Then Peter came into the picture, next the artists, and the team actually began to show promise...So I ended up making this project my permanent one.
Yes, I do have other, much smaller things going on here and there, but nothing really worth mentioning. When I dev, it is usually working on Elysian Shadows in some way. The problem is that finding time to dev is increasingly hard, and I end up having to sacrifice sleep to do it. AP classes don't like devving. If I had more time to put into devving in general, I'd probably have side projects, but what little time I find must go towards the game.
So I guess for me, the answer would be no other *significant* projects; or atleast not actively working on any (they're on hold).Aside from the EysianShadows, what other significant projects are you guys working on?
And of course we don't just code and goto school. ;P
I play bass, gym, game, spend vast chunks of time with my amazing girlfriend, douche my ass, etc etc etc. ;P
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Current Projects
You're right, I can't. Most of the rest of the time goes to my relationship because I'm engaged. =)sparda wrote:I ask because you couldn't possibly be spending ALL of your time working, attending school and building the game.
I wrote a program the other day to train a set of weights on a TLU for my Intro to AI class the other day. Also I'm Alex.So I'm curious, Falco, Marauder, Marcel, Lussika and anyone else who whats to contribute, what your current side projects are (they can even be school related, fuck it).
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
Re: Current Projects
Ha, something struck me kinda funny. Most of you guys mentioned your interest in partners (sexual or otherwise).
Truth is, I'm kinda like Falco in this respect. I'm way too selfish with my time to consider a serious relationship, so that's why most
of the girlfriends I've had, even now, are more like "friends with benefits," which is totally fine by me if you know
what I'm saying. The striking thing is that most of the "friends with benefits" have the exact same mentality that I
have regarding this subject, which is totally awesome ! Yeah, I'll probably get married later in life and have kids,
probably when I'm 54 or something. If that's the case, then I'm lucky: my wife IS NOT EVEN BORN YET! hahahahahhah, good stuff.
P.S. Falco, make sure your player does not play without his helmet in this upcoming date, SAFE SEX!
Truth is, I'm kinda like Falco in this respect. I'm way too selfish with my time to consider a serious relationship, so that's why most
of the girlfriends I've had, even now, are more like "friends with benefits," which is totally fine by me if you know
what I'm saying. The striking thing is that most of the "friends with benefits" have the exact same mentality that I
have regarding this subject, which is totally awesome ! Yeah, I'll probably get married later in life and have kids,
probably when I'm 54 or something. If that's the case, then I'm lucky: my wife IS NOT EVEN BORN YET! hahahahahhah, good stuff.
P.S. Falco, make sure your player does not play without his helmet in this upcoming date, SAFE SEX!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Current Projects
I tried giving love a chance, but I always wind up heartbroken and my work on the project suffers (the two months between chapter 11 and 12 on Youtube). This way just seems to work for me.
Re: Current Projects
I had tried with the whole thing...
But like many I have my heart in millions of pieces, scattered into a fire. But in the end it will all be alright - Portal
But like many I have my heart in millions of pieces, scattered into a fire. But in the end it will all be alright - Portal
Re: Current Projects
Wow I could have sworn this was a game development forum, my mistake, where is the door? I kid I kid...
Re: Current Projects
Yeah, lets switch the conversation back to where it should be. Anyone else with interesting side project?
I'll jump-start the conversation anew: side projects don't need to be huge, for instance the other day I was
trying to find a way of swapping two constants using only the two variables given, in C. I failed, but miraculously
I found the solution in a book of mine. Pretty neat stuff:
I'll jump-start the conversation anew: side projects don't need to be huge, for instance the other day I was
trying to find a way of swapping two constants using only the two variables given, in C. I failed, but miraculously
I found the solution in a book of mine. Pretty neat stuff:
Code: Select all
int a = 1, b = 2;
a ^= b;
b ^= a;
a ^= b;