Questions for the dev team
Moderator: PC Supremacists
Questions for the dev team
I'm curious, have you guys made any games before elysian shadows?
and do you have a name for your team yet?
and do you have a name for your team yet?
best indie game ever coming soon
- MarauderIIC
- Respected Programmer
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- Location: Maryland, USA
Re: Questions for the dev team
I had a MUD engine that I'd been coding by myself that'd gone through a number of total rewrites due to bad coding limitations (I used it to learn with), the last of which was about 3 years' worth of code...? Didn't finish it because of a hard drive failure, although the completed features included
- Dynamic, load-on-the-fly server configuration
- Dynamic, load-on-the-fly room set, item set, npc set
- - This means that new rooms in a zone mapped to old rooms, providing a player with a seamless transition if they were in a zone that was reloaded (and default room in case of error)
- World time
- - Planned to drop-in triggers based on world time that loaded different room/npc/item set
- Ingame room, item, npc editor
- Various chat channels based on room, zone, world, server
- User config files
- 100% working netcode (since earliest iteration)
- Well-put-together help system, find structure the same as find command structure
- - Picks first match matching all or part of the command you've written, execute (req. code command processing by priority)
- Basic battle system
- Basic spells & abilities
- Basic party system, incl. 'charm' spell
- Basic follow system
- - Customizable enter/exit messages. "Blah enters from the ... exits to the ... "
- Basic level system
- Full ANSI color
- Vague structure of npc scripting
Some other stuff I'll probably think of later.
Games as a team? None
Name for the team? We were tossing around a few ideas but I don't know that we settled on something yet.
- Dynamic, load-on-the-fly server configuration
- Dynamic, load-on-the-fly room set, item set, npc set
- - This means that new rooms in a zone mapped to old rooms, providing a player with a seamless transition if they were in a zone that was reloaded (and default room in case of error)
- World time
- - Planned to drop-in triggers based on world time that loaded different room/npc/item set
- Ingame room, item, npc editor
- Various chat channels based on room, zone, world, server
- User config files
- 100% working netcode (since earliest iteration)
- Well-put-together help system, find structure the same as find command structure
- - Picks first match matching all or part of the command you've written, execute (req. code command processing by priority)
- Basic battle system
- Basic spells & abilities
- Basic party system, incl. 'charm' spell
- Basic follow system
- - Customizable enter/exit messages. "Blah enters from the ... exits to the ... "
- Basic level system
- Full ANSI color
- Vague structure of npc scripting
Some other stuff I'll probably think of later.
Games as a team? None
Name for the team? We were tossing around a few ideas but I don't know that we settled on something yet.
Last edited by MarauderIIC on Tue Oct 28, 2008 10:02 am, edited 2 times in total.
Reason: i edit everything
Reason: i edit everything
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
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Re: Questions for the dev team
Games that I've finished: none.
I had a few major projects:
DCShooter: 2D Platform-style shooter for Dreamcast.
- 4 player support
- basically jumped around a nonscrolling level shooting each other
- very first project, it was for Dreamcast.
Null: NES Megaman Style Platformer
- also for Dreamcast
- Marcel actually teamed up with me on this one for a little while
- We recreated a few Megaman 3 levels with the engine
NEStix Chaotix: Platformer in SDL that combined gameplay from several NES games
- Biggest flop ever
- Teamed up with childhood friend JS Lemming
- 10x the amount of concepts as code
- would've been bad as hell, but it was waaaay too ambitious
Viva La Samba: Samba De Amigo clone (DC)
- my favorite project besides Elysian Shadows
- nearly complete
- allowed custom created tracks
- loaded graphics "packs" so that each song could have a different set of graphics
- supported "streaming" music from the PC WHILE you play other songs
Elysian Shadows: The bestest thing evar
- You already knows.
On the subject, I've actually recorded several segments of these projects. I was thinking about perhaps releasing a "Gyro's Portfolio" video where I show off my unfinished projects (and screenshots of the ones that I was too stupid to back up).
I had a few major projects:
DCShooter: 2D Platform-style shooter for Dreamcast.
- 4 player support
- basically jumped around a nonscrolling level shooting each other
- very first project, it was for Dreamcast.
Null: NES Megaman Style Platformer
- also for Dreamcast
- Marcel actually teamed up with me on this one for a little while
- We recreated a few Megaman 3 levels with the engine
NEStix Chaotix: Platformer in SDL that combined gameplay from several NES games
- Biggest flop ever
- Teamed up with childhood friend JS Lemming
- 10x the amount of concepts as code
- would've been bad as hell, but it was waaaay too ambitious
Viva La Samba: Samba De Amigo clone (DC)
- my favorite project besides Elysian Shadows
- nearly complete
- allowed custom created tracks
- loaded graphics "packs" so that each song could have a different set of graphics
- supported "streaming" music from the PC WHILE you play other songs
Elysian Shadows: The bestest thing evar
- You already knows.
On the subject, I've actually recorded several segments of these projects. I was thinking about perhaps releasing a "Gyro's Portfolio" video where I show off my unfinished projects (and screenshots of the ones that I was too stupid to back up).
- trufun202
- Game Developer
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Re: Questions for the dev team
That'd be badass, I think we'd all like to see that.GyroVorbis wrote:On the subject, I've actually recorded several segments of these projects. I was thinking about perhaps releasing a "Gyro's Portfolio" video where I show off my unfinished projects (and screenshots of the ones that I was too stupid to back up).
Re: Questions for the dev team
I know trufun and I would love to see it! So I say do it now right now oh and thanks for motivating me to finish my 2 days worth of homework and chores. I was like hmm this is boring gonna check youtube OMG adventures in game development now I have a reason to finish tonight.... anyways it was a good adventure... I like the "Fake" Battle System... the ingame editor was awsome too as was the concept of a Falco mario adventure!
Re: Questions for the dev team
Eh, the majority of my portfolio are 'demos'.
File streaming demo, split screen demo, collision demo, joystick demo, encryption demo, etc...All prototypes with few finished products....x.x
Atleast it's hard to get bored that way. ;P
Though there is another topic on these forums somewhere where I uploaded my first large project from 7th grade. It was a space shooter done in BP. I'll repost it here when it's not so late.
File streaming demo, split screen demo, collision demo, joystick demo, encryption demo, etc...All prototypes with few finished products....x.x
Atleast it's hard to get bored that way. ;P
Though there is another topic on these forums somewhere where I uploaded my first large project from 7th grade. It was a space shooter done in BP. I'll repost it here when it's not so late.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- dandymcgee
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Re: Questions for the dev team
Haha I remember that topic, it was one of the first ones I read when I joined. I think I posted my first game too, or a link to it. Don't remember. :PIt was a space shooter done in BP.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Orgodemirk
- Chaos Rift Devotee
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Re: Questions for the dev team
I really only learned Perl when we started working on Elysian Shadows, and didn't learn Lua until much later in the development process. I have made a few games in Perl including: Hangman, Tic Tac Toe, and a quiz in which your life is the amount of RAM your computer has.
A glitch?
Re: Questions for the dev team
OH FUCK! I remember that.and a quiz in which your life is the amount of RAM your computer has.
1) Who was the vice president to James Garfield?
...
WRONG! -10 mb ram.
*clicks 'x'*
CHEATING! -100 mb ram.
-end task-
What the HELL kind of script was that? O.o;;;;
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Questions for the dev team
Remind me again why the malicious bastards that make a quiz that eats your RAM are a part of a Dev team that's trying to create an efficient engine for a low-spec console?
Marcel and Peter, if I ever see anything like that in your Lua, I'll literally kill you.
Marcel and Peter, if I ever see anything like that in your Lua, I'll literally kill you.
Re: Questions for the dev team
lol that would make a good videoGyroVorbis wrote:Remind me again why the malicious bastards that make a quiz that eats your RAM are a part of a Dev team that's trying to create an efficient engine for low-spec consoles?
Marcel and Peter, if I ever see anything like that in your Lua, I'll literally kill you.
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Questions for the dev team
I dunno why patio didn't just post under a JForce games name, or introduce himself, or something, really. I mean, it's not like I'd've banned him or anything. You'll note he still isn't :) even though he's obviously trying to just gather some information here.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Questions for the dev team
And it's not like we would've said anything different. Nothing that he learned was secret. I would've told a "JForce Games" user that I thought his genius marketing endeavor was made of complete fail.MarauderIIC wrote:I dunno why patio didn't just post under a JForce games name, or introduce himself, or something, really. I mean, it's not like I'd've banned him or anything. You'll note he still isn't even though he's obviously trying to just gather some information here.
-
- Chaos Rift Newbie
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Re: Questions for the dev team
Probably because they (Jeremy?) are too embarrassed/ashamed about being too arrogant for their own good. So instead they continue to "market" their vaporware through more discreet means. That's how it looks to me anyhow.
Oh and hello everyone
I've been watching your videos for quite a while now. GyroVorbis is definitely in top 3 of my YouTube subscriptions.
Oh and hello everyone
I've been watching your videos for quite a while now. GyroVorbis is definitely in top 3 of my YouTube subscriptions.
- dandymcgee
- ES Beta Backer
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- Contact:
Re: Questions for the dev team
"vaporware".. I like it
Oh and welcome to the forums!
Oh and welcome to the forums!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!