Adventures in Game Development
Moderator: PC Supremacists
Re: Adventures in Game Development
After the project:
Marauder plans to strike it rich in the coal mining industry.
Peter will continue to be a redneck.
Gyro will get laid a few times too many, catch aides, then die.
Kleithap plans to be the next dot com millionaire, and will naturally be assassinated by google supremacists.
Chris, successful pimp business (male prostitutes).
Jools will join up with Jfail to create the betterst bestest goodest muy absolutely beautifulest sprite ever.
Cypher, after becoming a radio show host, will be silenced by some douchebag blinded by a new founded Bolshevik revolutions whilst trying to leak vital truths to the media.
And me...I'll like through the anthrax. It'll be aight.
Marauder plans to strike it rich in the coal mining industry.
Peter will continue to be a redneck.
Gyro will get laid a few times too many, catch aides, then die.
Kleithap plans to be the next dot com millionaire, and will naturally be assassinated by google supremacists.
Chris, successful pimp business (male prostitutes).
Jools will join up with Jfail to create the betterst bestest goodest muy absolutely beautifulest sprite ever.
Cypher, after becoming a radio show host, will be silenced by some douchebag blinded by a new founded Bolshevik revolutions whilst trying to leak vital truths to the media.
And me...I'll like through the anthrax. It'll be aight.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- cypher1554R
- Chaos Rift Demigod
- Posts: 1124
- Joined: Sun Jun 22, 2008 5:06 pm
Re: Adventures in Game Development
Haha.. Why would you tell all that.. It was supposed to be a surprise. Marcel.. You ruin everything..
- Slacker
- Chaos Rift Newbie
- Posts: 31
- Joined: Tue Nov 11, 2008 11:41 am
- Location: MountLake Terrace, WA
- Contact:
Re: Adventures in Game Development
What the hell are you talking about!? anthrax noodles are awesome, a'ight!Arce wrote:And me...I'll like through the anthrax. It'll be aight.
~Slacker
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Adventures in Game Development
Lmao.. there's some motivation to keep your asses busy. You wouldn't want Gyro's AIDS to progress too quickly would you?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Adventures in Game Development
All I'm saying it cant help to plan ahead. After i get my degree of game programming I'm thinking of moving to the UK, but there are a few good studios in sweden aswell (dice, starbreeze). Chanses are though I'll be working for some minor company somewhere.
So after you all get you degrees will you try to find a job at a game studio somewhere?
So after you all get you degrees will you try to find a job at a game studio somewhere?
Many dream, few try.
Re: Adventures in Game Development
Though I'm pretty confident you mean "can't hurt", I agree with your original statement.All I'm saying it cant help to plan ahead.
'Planning ahead' and looking towards new projects is simply the best way to kill your current one. Period.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Adventures in Game Development
In an attempt to further improve our entertainment/educational value and prevent our videos from slipping into sub-parity:
I'm wondering what everybody's favorite chapter was and why.
I'm wondering what everybody's favorite chapter was and why.
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Adventures in Game Development
I've got two favorite episodes:GyroVorbis wrote:In an attempt to further improve our entertainment/educational value and prevent our videos from slipping into sub-parity:
I'm wondering what everybody's favorite chapter was and why.
Falco's Game Development Marathon: Day 2 - Watching this video, I finally had my "ah-ha" moment with Lua. I knew that games could leverage scripting languages, but it didn't really click until you used screen cap to walk through it and explain what's handled by the engine vs. what's handled by Lua. I was inspired and started researching Lua as soon as the vid was over.
Adventures in Game Development Chapter 7 Part 1 - The 1-on-1 interviews are awesome. I like hearing everyone's agenda and seeing how you guys plan to bring your work together. Follow-up interviews, after the dev session, would be cool too - to sum up what did and didn't get done.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Adventures in Game Development
Thanks, that was very helpful input.
If you guys haven't noticed, I constantly experiment with new ways of presenting things. Maybe it makes us even less professional, but oh well. I'm trying to look back and see what worked and didn't work. Anybody else have a favorite?
As the editor, I'm extremely biased. My favorite episode is always our newest one, so I am currently favoring 14.
If you guys haven't noticed, I constantly experiment with new ways of presenting things. Maybe it makes us even less professional, but oh well. I'm trying to look back and see what worked and didn't work. Anybody else have a favorite?
As the editor, I'm extremely biased. My favorite episode is always our newest one, so I am currently favoring 14.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Adventures in Game Development
Favorites: 5, 6, 7, 8, (8.5), 12, 13, 14
Dislikes: 1, 2, 3, 4, 9, 10, 11
Dislikes: 1, 2, 3, 4, 9, 10, 11
- Slacker
- Chaos Rift Newbie
- Posts: 31
- Joined: Tue Nov 11, 2008 11:41 am
- Location: MountLake Terrace, WA
- Contact:
Re: Adventures in Game Development
Can't go back through the chapters right now, but I can tell you what I liked about them.
I like it when you guys show off different parts of the code, or how things work and what not. All the serious background deving that happens.
I also enjoy watching your guy's crazy antics, two in particular that I remember is setting Marcel's wallpaper to goatsee or something and when Peter and Marcel were having scripting battles, taking over each others computer, that was pretty entertaining.
I like it when you guys show off different parts of the code, or how things work and what not. All the serious background deving that happens.
I also enjoy watching your guy's crazy antics, two in particular that I remember is setting Marcel's wallpaper to goatsee or something and when Peter and Marcel were having scripting battles, taking over each others computer, that was pretty entertaining.
~Slacker
-
- Chaos Rift Newbie
- Posts: 35
- Joined: Sun Nov 02, 2008 10:07 am
Re: Adventures in Game Development
I really like the interviews of what task each person are assigned to the upcoming iteration and when u are following up each other's progress. I also like when u guys show off results of how much the game engine, level editor and the lua scripts has been developed so far and what u plan to develope.
I do want more "punishment" involved, someone always manage to "screw things up"/" didn't get the shit done".
I do want more "punishment" involved, someone always manage to "screw things up"/" didn't get the shit done".
- programmerinprogress
- Chaos Rift Devotee
- Posts: 632
- Joined: Wed Oct 29, 2008 7:31 am
- Current Project: some crazy stuff, i'll tell soon :-)
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++!
- Location: The UK
- Contact:
Re: Adventures in Game Development
I liked quite a few things in your videos.
I like the humor that goes into it (such as the challenge you set peter, to crash the editor, and then drink some of that sauce when he lost, that was good )
But I also really like your 'whiteboard' scenes where you write down a bit of the code and discuss how it works (or doesn't )
I liked the interviews as well, you can't go wrong with them (again comedy prevailed, and I liked the 'calculus ends all questions' one the best)
I think the most important thing is, your team seems to work well together, and the videos feel very honest, and natural, there's no insecurity there, you're just a couple of guys, working on a game, and having fun doing it!
I like the humor that goes into it (such as the challenge you set peter, to crash the editor, and then drink some of that sauce when he lost, that was good )
But I also really like your 'whiteboard' scenes where you write down a bit of the code and discuss how it works (or doesn't )
I liked the interviews as well, you can't go wrong with them (again comedy prevailed, and I liked the 'calculus ends all questions' one the best)
I think the most important thing is, your team seems to work well together, and the videos feel very honest, and natural, there's no insecurity there, you're just a couple of guys, working on a game, and having fun doing it!
---------------------------------------------------------------------------------------
I think I can program pretty well, it's my compiler that needs convincing!
---------------------------------------------------------------------------------------
And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
I think I can program pretty well, it's my compiler that needs convincing!
---------------------------------------------------------------------------------------
And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
- trufun202
- Game Developer
- Posts: 1105
- Joined: Sun Sep 21, 2008 12:27 am
- Location: Dallas, TX
- Contact:
Re: Adventures in Game Development
agreed.programmerinprogress wrote:I think the most important thing is, your team seems to work well together, and the videos feel very honest, and natural, there's no insecurity there, you're just a couple of guys, working on a game, and having fun doing it!
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Adventures in Game Development
Yea I also agree with programmerinprogress. I love everything you've done in your videos, and the fact that you just seem like you're enjoying yourselves while at the same time trying to be helpful. Falco, as far as changing the methods you use in your videos making you look unprofessional, I don't think that's the case at all. That's another thing that makes me always want to watch the next video, it's always something completely new and unexpected, while staying on the subject we all love.. programming and game development.
I'm glad to know there's at least one other person in the world who can't stand seeing the word "develop" without an e at the end. That word always throws me off, even though the pronunciation clearly doesn't call for an e.StealthAsimov wrote:and what u plan to develope.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!