phyzills update
Moderator: Coders of Rage
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
Well I was thinking use TinyXML for parsing. I've used it in the past and its used in my engine. Its very powerful.
And yes it runs under linux with no problems.
And yes it runs under linux with no problems.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
ahh good. i didnt intend for the code to be portable. so pretty happy it it.M_D_K wrote:Well I was thinking use TinyXML for parsing. I've used it in the past and its used in my engine. Its very powerful.
And yes it runs under linux with no problems.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
Well I blew the dust of my particle code. Right know I'm playing with my code haven't done anything to the phyzillz code yet.
Here is a screenie of my most awesome emitter Its rendering in 3d not 2d so gotta fix that
Also just some info about the emitter.
Here is a screenie of my most awesome emitter Its rendering in 3d not 2d so gotta fix that
Also just some info about the emitter.
- Timer based update
- Statically allocated particle list
- particles expire after X time
- It uses "the best sprite ever"
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
hehe cute.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
lol
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
2D now and it looks alot better.
Oh and avansc I still don't get what you mean by "cute" Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
that looks good.
sorry i meant the cute part was about the best sprite ever. made me giggle.
sorry i meant the cute part was about the best sprite ever. made me giggle.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
Yeh I was poking fun at Jfail thats why it was in quotesavansc wrote:that looks good.
sorry i meant the cute part was about the best sprite ever. made me giggle.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
yeah i know. how far along are you in porting phyzillzM_D_K wrote:Yeh I was poking fun at Jfail thats why it was in quotesavansc wrote:that looks good.
sorry i meant the cute part was about the best sprite ever. made me giggle.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
Well I'm sorta rewriting everything without even looking at your code
I'm making sure everything works first.
Right now I'm working on:
I'm making sure everything works first.
Right now I'm working on:
- Force and color controllers
- making it so force controllers are moved by mouse(left click move, right click change radius)
- Level class and in game level creator/editor
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
ive changed my code. left clinking and draging a force makes it move, and right clicking and draging increases or decreases a force.M_D_K wrote:Well I'm sorta rewriting everything without even looking at your code
I'm making sure everything works first.
Right now I'm working on:What will probably end up happening is a whole mix and match of both code bases
- Force and color controllers
- making it so force controllers are moved by mouse(left click move, right click change radius)
- Level class and in game level creator/editor
i made a collecter object, so that there is actually a goal in a level.
right now im working on getting the pixels to be blurry like in the original. but i dont know SDL that well.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
To do the blur in SDL it will be really slow on the CPU. Your best bet is to offset the load onto the GPU. Which will mean OpenGL with either shaders or multitextureing.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
im thinking about just being gay and doing it in XNA, ive see some nice code there with blury affects.M_D_K wrote:To do the blur in SDL it will be really slow on the CPU. Your best bet is to offset the load onto the GPU. Which will mean OpenGL with either shaders or multitextureing.
but i dont know.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: phyzills update
well I got forces working
There is a huge bug in it, that is if you use it when you walk down the street all you hear is Dancing Queen
And dude XNA!?There is a huge bug in it, that is if you use it when you walk down the street all you hear is Dancing Queen
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: phyzills update
hahaha, did you use your own force claculations or mine, mine is very primitive.M_D_K wrote:well I got forces workingAnd dude XNA!?
There is a huge bug in it, that is if you use it when you walk down the street all you hear is Dancing Queen
well if you dont use microsoft products you are just more manly anyways.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"