Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Actually, all this Golvellius talk made me want to play the Golvellius for the Master System... I looked in my collection and I didn't have it! =( (I was pretty damned sure that I did have it)
I just purchased it from ebay, so maybe in a couple of days I'll be enjoying it once again
Randar is awesome and that video doesn't disappoint at all. Favorite part was randars animation, so simple yet so cool.
I will live forever or die trying.
"Human beings didn't evolve brains in order to lie around on lakes. Killing's the first thing we learned. And a good thing we did, or we'd be dead, and the tigers would own the earth."
- Valentine to Ender ("Ender's Game")
So what is your next step as far as implementing new things go? Also, I haven't actually played Golvellius, but you are staying really true to the original, aren't you? Is the dialog the same too?
GyroVorbis wrote:So what is your next step as far as implementing new things go? Also, I haven't actually played Golvellius, but you are staying really true to the original, aren't you? Is the dialog the same too?
Up next, I think I might tackle enemy AI. It seems like the next logical step for me. The moles can attack, but they're dumb. I need melee style enemies to charge after the player and deal out some damage.
And yeah, the dialog is the same as the original. (Except for Randar's responses to Yes / No, but that'll be fixed)
Actually, I was wondering if that was the case. I saw him, and I was like "whoah, reminds me of Data from MML." I was going to ask you about it, but I was then thinking "naw, I don't know enough about Golvellius to draw a conclusion like that."
But yeah, it does look really badass. The portals also give me a nostalgic Phantasy Star Online-esque feeling (in my pants!)
GyroVorbis wrote:The portals also give me a nostalgic Phantasy Star Online-esque feeling (in my pants!)
guilty.
I've been squeezing in some PSO these days. The hunter's guild is out of missions for me, so I gotta figure out where to go next. I might get to play time in this weekend.
Anyways, you're right, that's where I got the idea for the particle effect coming from the teleports. In the original Golvellius, they're just holes, so I wasn't sure how to make it work for 3D. To test I just used the hole that the moles create, but it looked kinda dumb, and they were hard to find. I kinda think the particle effect makes it look too futuristic, and less like ruins. Ah well, I can always tweak it.
I didn't plan on uploading this until this weekend, but I'm home sick today so what the hell. :P
I took Marcel up on his idea and made a Falco-inspired sped-up "making of" video for 3D character modeling.
This was actually alot of fun to make. It forced me to learn some video editing. Who knew that Windows comes with this nifty little program called "Movie Maker"? It got the job done.
As Marcel mentioned, my computer sucks. The harddrive is only 20 gig, so I had to make this in chunks. I had to record a large section, speed it up into something smaller and delete the larger file. Now that's some ghetto shit, but it worked!