anyone wanna make an UGH! remake?
Moderator: Coders of Rage
anyone wanna make an UGH! remake?
http://www.youtube.com/watch?v=YthG41fs2zg
please tell me at least someone has played this before.
i wanna make a remake over the weekend. wanna know if someone wants to help.
please tell me at least someone has played this before.
i wanna make a remake over the weekend. wanna know if someone wants to help.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
I've never played this game, but it looks really cool.
Re: anyone wanna make an UGH! remake?
i know you asked about level saving and so on.PixelP wrote:I've never played this game, but it looks really cool.
if you are interested, i will walk you through making this game over the weekend, and we can impliment
a saving and loading from binary files so you can get used to the more advanced stuff.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
That sounds great! But do you think you can make it in just one weekend?avansc wrote:i know you asked about level saving and so on.PixelP wrote:I've never played this game, but it looks really cool.
if you are interested, i will walk you through making this game over the weekend, and we can impliment
a saving and loading from binary files so you can get used to the more advanced stuff.
Re: anyone wanna make an UGH! remake?
PixelP wrote:That sounds great! But do you think you can make it in just one weekend?avansc wrote:i know you asked about level saving and so on.PixelP wrote:I've never played this game, but it looks really cool.
if you are interested, i will walk you through making this game over the weekend, and we can impliment
a saving and loading from binary files so you can get used to the more advanced stuff.
sure, its onlt maybe 1000 lines of code to get a basic one up.
do you know any SDL, OpenGL.... any sort of graphics library?
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
Yeah, I'm doing SDL, I know some allegro too.avansc wrote:sure, its onlt maybe 1000 lines of code to get a basic one up.
do you know any SDL, OpenGL.... any sort of graphics library?
If anyone want to play UGH, you can donwload it at: http://www.bestoldgames.net/eng/old-games/ugh.php
Re: anyone wanna make an UGH! remake?
i have the original floppy disks.PixelP wrote:Yeah, I'm doing SDL, I know some allegro too.avansc wrote:sure, its onlt maybe 1000 lines of code to get a basic one up.
do you know any SDL, OpenGL.... any sort of graphics library?
If any one want to play UGH you can donwload it at: http://www.bestoldgames.net/eng/old-games/ugh.php
okay, so lets just use SDL, there is a library called SDL_gfx thats nice for sprites and so on. so gee if you can get it runnning on you compiler.
if you cant we will just make a vector version. just black, with white lines. it a nice feel. and right now we dont care about eyecandy, we care about getting you to make a sweet game. let me know when you are ready. i think we can do it in this thread, that way other people can follow us.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
That's great! My favorite DOS game is Jetpack.avansc wrote:i have the original floppy disks.
I do always use SDL_gfx!avansc wrote:okay, so lets just use SDL, there is a library called SDL_gfx thats nice for sprites and so on. so gee if you can get it runnning on you compiler.
if you cant we will just make a vector version. just black, with white lines. it a nice feel. and right now we dont care about eyecandy, we care about getting you to make a sweet game. let me know when you are ready. i think we can do it in this thread, that way other people can follow us.
I'm ready when you are...
- Falco Girgis
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Re: anyone wanna make an UGH! remake?
I'm ready to spectate.
PixelP, this will be good for you, trust me.
PixelP, this will be good for you, trust me.
- PixelP
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Re: anyone wanna make an UGH! remake?
Hopefully I'll learn a lot...GyroVorbis wrote:PixelP, this will be good for you, trust me.
Re: anyone wanna make an UGH! remake?
so did you get SDL_gfx working? its only a few libs, include files. and a DLL.PixelP wrote:Hopefully I'll learn a lot...GyroVorbis wrote:PixelP, this will be good for you, trust me.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
PixelP wrote:I do always use SDL_gfx!
Re: anyone wanna make an UGH! remake?
PixelP wrote:PixelP wrote:I do always use SDL_gfx!
my bad.
okay. lets get this part started.
plan of attack
we know we are going have a level with only rectangular object.
so first think i want you to do is make us 2 classes.
object. with member variables
X
Y
width
heigt
then a level class that hass 10 object objects in them (we wont worry about linked list in this game)
class level
{
object levelData[10];
}
something like that.
when you are dont post them and i will critique them and tell you if you are doing a good job.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
Re: anyone wanna make an UGH! remake?
make all the variables public.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- PixelP
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Re: anyone wanna make an UGH! remake?
I've made the two classes:
Code: Select all
//object.h
#pragma once
class ObjectClass {
public:
int x, y;
int w, h;
};
Code: Select all
//level.h
#pragma once
class LevelClass {
public:
ObjectClass levelData[10];
};
Last edited by PixelP on Fri Dec 05, 2008 5:38 pm, edited 4 times in total.