Hi, I've been working on my 2D multiplayer shooter for about a month and a half (I think) and I'm going to let you try the game so far.
Video
Link
How to use:
Unzip both archives you find in CAPS.zip to a different directory. Change the IP in settings.txt in the client directory to the IP of the server. If you're going to play on one of your own servers, run Shooter server.exe. Then run the actual game exe, Shooter client.exe.
Pls, tell me if you find any bugs, wether you like it or not and if you think something needs to be added/changed.
Greetings
Hyppo
My 2D Multiplayer shooter
Moderator: PC Supremacists
Re: My 2D Multiplayer shooter
that looks great man,
but i think you should add so the ammo gets back after death.
also i think it whould be cool with a little more particles upon explosion
Overall i think it looks great, but you maybe should consider adding names over everyone its kinda hard to see who you are fighting with
Keep it up
but i think you should add so the ammo gets back after death.
also i think it whould be cool with a little more particles upon explosion
Overall i think it looks great, but you maybe should consider adding names over everyone its kinda hard to see who you are fighting with
Keep it up
TorteXXX
- PixelP
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Re: My 2D Multiplayer shooter
oh yeah!Vortex wrote:also i think it whould be cool with a little more particles upon explosion
looks really great so far
Re: My 2D Multiplayer shooter
How many particles do you want? Right now I think there are 20 per explosion.
And btw, did you experience any lag while playing?
And btw, did you experience any lag while playing?
- PixelP
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Re: My 2D Multiplayer shooter
30-50 would be cool, do some sort of randomization.Hyppo wrote:How many particles do you want? Right now I think there are 20 per explosion.
And btw, did you experience any lag while playing?
I just downloaded it and the game rocks!
no lag for me, keep up the good work
- dandymcgee
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Re: My 2D Multiplayer shooter
A few things I noticed:
- - You should make multiple spawn points, or let the characters walk through each other, because when two or more players land at the spawn point neither can move.
- Ammo refill after death was already mentioned.
- Also when a client disconnects their character should disappear from all other still connected client's screens.
- And you can't move left or right in the middle of jumping, even though the walking animation plays.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: My 2D Multiplayer shooter
Thanks for the great feedback and listing out some problems. Here's my answer to the list:
- Yes, I was already thinking about that, and I'm working on it now. Forgot to implement it when I decided to load up this version.
- I've fixed it now, wasn't too hard to adjust.
-Fixed it.
- I don't really see that as a bug, I choose so that you cannot walk in air, wich is logical. And the character animation running in mid air is not a bug either.
If the user presses the q or the d button, the user chooses that the character should run, and so it does.
I'll load a new version when I've changed a few more things.
Greetings
Hyppo
- Yes, I was already thinking about that, and I'm working on it now. Forgot to implement it when I decided to load up this version.
- I've fixed it now, wasn't too hard to adjust.
-Fixed it.
- I don't really see that as a bug, I choose so that you cannot walk in air, wich is logical. And the character animation running in mid air is not a bug either.
If the user presses the q or the d button, the user chooses that the character should run, and so it does.
I'll load a new version when I've changed a few more things.
Greetings
Hyppo
- dandymcgee
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Re: My 2D Multiplayer shooter
Awesome, I'll check out the new version when you get it uploaded.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!