Game Design Ebooks.

Whether you're a newbie or an experienced programmer, any questions, help, or just talk of any language will be welcomed here.

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Frosty
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Game Design Ebooks.

Post by Frosty »

Big pack of ebooks for game developers.

Currently uploading



  • 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf
  • 3D Game Engine Architecture.pdf
  • 3D Game Engine Design .pdf
  • 3D Game Engine Programming .pdf
  • 3D Game Programming All In One.pdf
  • 3D Geometry Tuts.rar
  • 3D Math Primer for Graphics and Game Development Souce Code.rar
  • 3D Math Primer for Graphics and Game Development.pdf
  • 3ds Max 2009 Beyond the Basics.rar
  • 3DS Max 2009 Bible.pdf
  • 3DS Max 2009 Essential Training.rar
  • 3ds Max 6 Bible.pdf
  • A First Course in Linear Algebra.pdf
  • A Theory Of Fun In Game Design.pdf
  • Adobe Creative Suite 2 Classroom In A Book.chm
  • Adobe GoLive CS2 Classroom in a Book.chm
  • Adobe Illustrator CS2 Classroom in a Book.chm
  • Adobe InDesign CS2 Classroom in a Book.chm
  • Adobe Photoshop CS2 Classroom in a Book.chm
  • Advanced 3D Game Programming All in One.pdf
  • Advanced 3D Game Programming with DirectX 9.0.pdf
  • Advanced Animation with DirectX.pdf
  • Advanced Graphics Programming Techniques Using Opengl.pdf
  • Advanced Graphics Programming Using OpenGL.pdf
  • Advanced WinSock Multiplayer Game Programming Multicasting.pdf
  • AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
  • AI for Game Developers Examples.rar
  • AI For Game Developers.pdf
  • AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
  • AI Game Development.chm
  • AI Game Engine Programming.pdf
  • AI Game Wisdom.pdf
  • Algorithms And Networking For Computer Games.pdf
  • Animating Real-Time Game Characters.pdf
  • Artificial Intelligence for Games Source Code.rar
  • Artificial Intelligence for Games.pdf
  • Beginning 3D Game Programming.chm
  • Beginning C# Game Programming Source Code.rar
  • Beginning C# Game Programming.pdf
  • Beginning C++ Game Programming.pdf
  • Beginning C++ Game Programming.chm
  • Beginning Direct3D Game Programming, Second Edition.pdf
  • Beginning DirectX 9.pdf
  • Beginning Game Art In 3DS Max 8.pdf
  • Beginning Game Audio Programming.chm
  • Beginning Game Level Design.pdf
  • Beginning Game Programming.pdf
  • Beginning Math and Physics for Game Programmers .chm
  • Beginning Math and Physics for Game Programmers.chm
  • Beginning OpenGL Game Programming Source Code.rar
  • Beginning OpenGL Game Programming.pdf
  • C++ Module I.pdf
  • C++ Module II.pdf
  • Character Development and Storytelling for Games.pdf
  • Chris Crawford on Game Design.chm
  • Collision Detection in Interactive 3D Environments.pdf
  • Computer Gaming World - Mar 2006.pdf
  • Computer Organization And Design The Hardware Software Interface.pdf
  • Core Techniques And Algorithms in Game Programming.chm
  • Core Techniques and Algorithms in Game Programming.pdf
  • Creating Games In C++ - A Step By Step Guide.chm
  • Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf
  • CryENGINE 2 Features.pdf
  • Cutting Edge Direct3D Programming.chm
  • Data Structures for Game Programmers.pdf
  • Deconstructing the Elements with 3ds Max 2nd Ed.pdf
  • Digital Animation Bible.pdf
  • Digital Character Design & Painting The Photoshop CS Edition.chm
  • Digital Lighting and Rendering.pdf
  • DirectX 3D Graphics Programming Bible.pdf
  • DirectX 8.1 Programming for C PlusPlus.chm
  • DirectX 8.1 Programming for C++.chm
  • DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
  • Directx 9 User Interfaces - Design and Implementation.pdf
  • DotNET Game Programming with DirectX 9.0.pdf
  • Easy Guide to Photoshop CS2 Image Editing.pdf
  • Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf
  • Essential Mathematics for Games and Interactive Applications.pdf
  • Evolution of GPUs.pdf
  • Example Design Documents.rar
  • Facial Modeling and Animation Done Right.pdf
  • Focus On 3D Models.pdf
  • Focus on Mod Programming In Quake III Arena.pdf
  • Focus On Photon Mapping.chm
  • Focus on SDL.pdf
  • Fundamentals of Audio and Video Programming for Games.chm
  • Game Architecture and Design.pdf
  • Game Character Design Complete.pdf
  • Game Coding Complete 2nd ed.chm
  • Game Coding Complete.chm
  • Game Design Foundations.chm
  • Game Design Theory and Practice.chm
  • Game Developer - Game Career Guide Fall 2005.pdf
  • Game Developer - Game Career Guide Fall 2008.pdf
  • Game Development and Production.pdf
  • Game Engine Toolset Development.pdf
  • Game Physics Engine Development Source Code.rar
  • Game Physics Engine Development.pdf
  • Game Physics.pdf
  • Game Programming All in One.pdf
  • Game Programming Gems 1.pdf
  • Game Programming Gems 2.pdf
  • Game Programming Gems 3.pdf
  • Game Programming Gems 4.pdf
  • Game Programming Gems 6.pdf
  • Game Programming Golden Rules.pdf
  • Game Programming Tricks of the Trade.pdf
  • Game Programming with DirectX 9.0.pdf
  • Game Programming with Python, Lua, and Ruby.chm
  • Game Scripting Mastery.pdf
  • GameProgrammingGems5-CDROM.rar
  • GameProgrammingGems6-CDROM.rar
  • GeForce 8800 GPU Architecture Technical Brief .pdf
  • GPU Gems 1.djvu
  • GPU Gems 2.djvu
  • GPU Gems 3.chm
  • GPU Programming Guide.pdf
  • Graphics Gems 1.pdf
  • Graphics Gems 2.pdf
  • Graphics Gems 3.pdf
  • Graphics Gems 4.pdf
  • Graphics Gems 5.pdf
  • Graphics Gems Series Source Code.rar
  • Graphics Programming Black Book.pdf
  • Graphics Programming with DirectX 9 Module I.pdf
  • Graphics Programming with DirectX 9 Module II.pdf
  • Half Life 2 Mods For Dummies.pdf
  • Hardcore AI for Computer Games and Animation.pdf
  • How GPUs Work.pdf
  • Inside Direct3D.chm
  • Introducing 3ds Max 2008.pdf
  • Introducing 3ds Max 9.pdf
  • Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar
  • Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar
  • Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm
  • Introduction to 3D Game Programming with DirectX 9.pdf
  • Introduction to Game Programming with C++.chm
  • Isometric Game Programming With DirectX 7.pdf
  • Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
  • Level of Detail for 3D Graphics.pdf
  • Level of Detail for 3D Graphics.pdf
  • Linear Algebra Demystified.pdf
  • Linux 3D Graphics Programming.pdf
  • Linux Games Programming.pdf
  • Lumenex Engine Technical Brief.pdf
  • Managed DirectX 9 Kick Start - Graphics and Game Programming.chm
  • Math Course Description.pdf
  • Mathematical Physics - A Modern Introduction To It's Foundations.pdf
  • Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf
  • Mathematics for Computer Graphics.pdf
  • Mathematics for Game Developers.pdf
  • Memory Management - Algorithms And Implementation In C-C++.pdf
  • Microsoft DirectX 10 Technical Brief.pdf
  • Model Rig Animate With 3ds Max 7.chm
  • Modeling a Character in 3DS Max, 2nd Edition.pdf
  • MUD Game Programming.chm
  • Multiplayer Game Programming.pdf
  • Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
  • OpenGL Game Development.pdf
  • OpenGL Programming Guide.pdf
  • OpenGL Red Book and Blue Book.rar
  • OpenGL Reference Manual.pdf
  • OpenGL Shading Language 2nd Edition.chm
  • OpenGL Shading Language.chm
  • OpenGL Super Bible.pdf
  • OpenGL SuperBible 4th Edition.pdf
  • OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf
  • Physically-Based Rendering - From Theory To Implementation.pdf
  • Physics Course Description.pdf
  • Physics for Game Developers.pdf
  • Polygon Collision Tutorials.rar
  • Postmortems From Game Developers.pdf
  • Probability for Dummies.pdf
  • Probability Theory - The Logic of Science.pdf
  • Programming AI by Example Source Code.rar
  • Programming Game AI by Example.pdf
  • Programming Multiplayer Games.pdf
  • Programming Role Playing Games with DirectX, 2nd Edition.pdf
  • Programming Role-Playing Games With DirectX 8.pdf
  • Quake 4 Mods For Dummies.pdf
  • Real Time Shader Programming.chm
  • Real-Time Collision Detection.pdf
  • Real-time Rendering 2nd ed.djvu
  • Real-Time Rendering Tricks and Techniques in DirectX.pdf
  • Real-Time Shader Programming.chm
  • Shaders for Game Programming and Artists.pdf
  • ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf
  • ShaderX2 - Introductions and Tutorials with DirectX9.pdf
  • Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
  • ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf
  • Software Engineering - for Game Developers.pdf
  • Software Engineering and Computer Games.chm
  • Source Engine Infosheet.pdf
  • Special Effects Game Programming With DirectX Source Code.rar
  • Special Effects Game Programming with DirectX.pdf
  • Strategy Game Programming With Directx 9.0.chm
  • Teach Yourself Game Programming in 24 Hours.chm
  • The Elements of Euclid.pdf
  • The Game Animator's Guide To Maya.pdf
  • The Official Guide to Learning Opengl Programming.pdf
  • The Official Guide to Learning OpenGL, Version 2.1.pdf
  • The Official Guide to Learning OpenGL.pdf
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf
  • Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf
  • Tricks of the Windows Game Programming Gurus, Second Edition.chm
  • Ultimate Game Design Building Game Worlds.pdf
  • Using Opengl In Visual C++.pdf
  • Vector Game Math Processors Source Code.rar
  • Vector Game Math Processors.pdf
  • Visualizing Quaternions.pdf
  • Zen of Graphics Programming - Michael Abrash.rar
herby490
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Re: Game Design Ebooks.

Post by herby490 »

Wow thats a lot of ebooks
When will they be done uploading
MakazeGamer
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Re: Game Design Ebooks.

Post by MakazeGamer »

I do not think that they accept eBooks here. You are probably going to have to close this thread.
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MarauderIIC
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Re: Game Design Ebooks.

Post by MarauderIIC »

Yeah, can't do anything illegal, and distributing full copies of copyrighted books is illegal. Sorry. Don't want to get a C&D letter. If the publisher distributes it for free, then it's not a problem.

I'm not condoning piracy, so if someone wants to get in contact with you through personal channels like in IRC or through e-mail I can't stop them.

Locked as an act of CYA.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
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