on wxWidgets... (or other GUI tools)
Moderator: Coders of Rage
- Moosader
- Game Developer
- Posts: 1081
- Joined: Wed May 07, 2008 12:29 am
- Current Project: Find out at: http://www.youtube.com/coderrach
- Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
- Programming Language of Choice: C++
- Location: Kansas City
- Contact:
on wxWidgets... (or other GUI tools)
Does anyone have any experience with wxWidgets, or any other GUI tools? I've barely played around with it but wasn't able to get anything up and running. I intend to play with it more once I have more free time, since I want to use it with MusuGo v0.5.
Also, is it easy to use it with SDL and/or OpenGL?
(I am debating using SDL+OpenGL with MusuGo eventually, but I'm not sure if that would be overkill or not)
Also, is it easy to use it with SDL and/or OpenGL?
(I am debating using SDL+OpenGL with MusuGo eventually, but I'm not sure if that would be overkill or not)
- Moosader
- Game Developer
- Posts: 1081
- Joined: Wed May 07, 2008 12:29 am
- Current Project: Find out at: http://www.youtube.com/coderrach
- Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
- Programming Language of Choice: C++
- Location: Kansas City
- Contact:
Re: on wxWidgets... (or other GUI tools)
Also; I may rename MusuGo, as it's pretty similar to Musagi, a music editor/synthesizer by Dr Petter.
Re: on wxWidgets... (or other GUI tools)
I dont know, but dont ask MDK, cause he blows at it worse than a Katrina.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: on wxWidgets... (or other GUI tools)
For rapid GUI development use Java + swing.
See avansc's massive creaming of MDK in a Swing vs. wxWidgets competition.
See avansc's massive creaming of MDK in a Swing vs. wxWidgets competition.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- Moosader
- Game Developer
- Posts: 1081
- Joined: Wed May 07, 2008 12:29 am
- Current Project: Find out at: http://www.youtube.com/coderrach
- Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
- Programming Language of Choice: C++
- Location: Kansas City
- Contact:
Re: on wxWidgets... (or other GUI tools)
Ehhhh, I kind of want to stick with C++
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: on wxWidgets... (or other GUI tools)
wxWidgets is very good. I've use it for anything GUI I need(and its great for Cross platform stuff)
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
Re: on wxWidgets... (or other GUI tools)
Qt is pretty good, they've recently gone LGPL.
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
Re: on wxWidgets... (or other GUI tools)
I prefer GTK+ (or GTKmm for C++ interface.) Throwing OpenGL in is simple.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- Moosader
- Game Developer
- Posts: 1081
- Joined: Wed May 07, 2008 12:29 am
- Current Project: Find out at: http://www.youtube.com/coderrach
- Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
- Programming Language of Choice: C++
- Location: Kansas City
- Contact:
Re: on wxWidgets... (or other GUI tools)
GTKmm will apparently only work with UNIX type systems. I need something cross-platform.
I think I'll check out Qt and wxWidgets for now.
I think I'll check out Qt and wxWidgets for now.
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
Re: on wxWidgets... (or other GUI tools)
Where did you hear that?
http://live.gnome.org/gtkmm/MSWindows wrote:One of the major advantages of gtkmm is that it is crossplatform. gtkmm programs written on other platforms such as GNU/Linux can generally be transferred to Windows (and vice versa) with few modifications to the source.
gtkmm currently works with the MingW/GCC3.4 compiler and Microsoft Visual C++ 2005 or later (including the freely available express editions) on the Windows platform. There is an installer available for gtkmm on Microsoft Windows. Refer to http://live.gnome.org/gtkmm/MSWindows for instructions how to use it.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!