Good mac tools for C/C++

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YenTex
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Good mac tools for C/C++

Post by YenTex »

I'm running a mac, and I can't seem to find any good C, or C++ tools(like Visual Studio, or DevC++)
Anyone got any suggestions, and don't say Xcode.
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Sanshin77
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Re: Good mac tools for C/C++

Post by Sanshin77 »

Im finding XCode the definitively easiest and best IDE(for me). If you don't like it you could try Code::Blocks, Eclipse or CodeWarrior. I think Code::Blocks is pretty neat but XCode gives more meaningful errors/warnings, which helps me alot when debugging. A lot of advanced users like Emacs, I haven't really looked into it, but I hear a lot of people like the way to customize keyboard shortcuts and "keystrokes" in Emacs.

This really depends on what you want, I guess I gave you some advices.


After having tried out some different IDE's on both windows and mac(Note: I'm by no means a proffesional) this would be my top 3 favorites:

1. Dev-C++ (After having butt****ed XCode around a whole night to try to get SDL working, I fell in love with the package downloading stuff in Dev-C++, lol)
2. XCode (Simple, friendly UI, a BIG "Build and Go" button, and generally a good development experience, as in Dev-C++)
3. Code::Blocks (Good UI, comes with templates, but you still have to download and setup the Frameworks tho...)
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
My YouTube Channel: http://www.youtube.com/user/Zanchill
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wtetzner
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Re: Good mac tools for C/C++

Post by wtetzner »

Code::Blocks is good. I've never used it on a Mac, but I'm assuming it's basically the same as the Linux and Windows versions.
http://www.codeblocks.org/
The novice realizes that the difference between code and data is trivial. The expert realizes that all code is data. And the true master realizes that all data is code.
YenTex
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Re: Good mac tools for C/C++

Post by YenTex »

Thanks!
CC Ricers
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Re: Good mac tools for C/C++

Post by CC Ricers »

Personally I never found XCode to be much of a problem to use. I was able to get SDL and OpenGL running quickly. I really like its mock console feature for printing out messages as you debug.
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