Building level editors
Moderator: PC Supremacists
Re: Building level editors
An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
- MarauderIIC
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Re: Building level editors
Choose the best reply:by Arce on Thu Apr 02, 2009 9:49 am
a) Quit dawdling at work!
b) Pay attention in class!
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Re: Building level editors
HEY. Clearcase is acting up, and the manager guy who can help isn't here!MarauderIIC wrote:Choose the best reply:by Arce on Thu Apr 02, 2009 9:49 am
a) Quit dawdling at work!
b) Pay attention in class!
Eh, I guess I can be checking out why this test failed...;p
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
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Re: Building level editors
says the creator of quite possibly the best level editor ever :}Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
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Re: Building level editors
Kissass.MadPumpkin wrote:says the creator of quite possibly the best level editor ever :}Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
You're amazing Arce
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Re: Building level editors
Are you kidding I could have done better when I was in third grade! no just kidding, keep up the good work fellas...MadPumpkin wrote:says the creator of quite possibly the best level editor ever :}Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
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Re: Building level editors
possibly... but its true i love level editors, StarCrafts is the best 2d editor EVEREwan wrote:Kissass.MadPumpkin wrote:says the creator of quite possibly the best level editor ever :}Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
i love you Arce!!! LEVEL EDITORS ROCK! AND YOURS IS BOMBB!!!!!
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
For God so loved the world that he blessed the thugs with rock
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Re: Building level editors
Sarcasm is the lowest form of wit.Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
Re: Building level editors
What, really? I never knew!RyanPridgeon wrote:Sarcasm is the lowest form of wit.Arce wrote:An entire topic dedicated to level editors!? What's wrong with you guys!? How lame! I'd be caught dead before working on one of them!
Naw, I'd classify "useless interjection" right before that.Sarcasm is the lowest form of wit.
Also, good luck and some nice discussion here. Hopefully I didn't kill the useful elements of this topic, haha.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
Re: Building level editors
i have noticed that alot if people do something like this
<image 01>
bla.jpg
</image>
...
...
00 00 00 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00
01 01 01 01 01 01
well i would not do it this way, but if you are doing this. (and especially if you have multi layerd levels)
use some compression. this same map can be represented as something like this
<image 01>
bla.jpg
</image>
...
...
<pat 00>
18
</pat>
<pat 01>
6
</pat>
which would cut down on alot of loading time.
again, i would not recommend using something like this. you can save alot of time and effort if you just write object directly as binary to files
<image 01>
bla.jpg
</image>
...
...
00 00 00 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00
01 01 01 01 01 01
well i would not do it this way, but if you are doing this. (and especially if you have multi layerd levels)
use some compression. this same map can be represented as something like this
<image 01>
bla.jpg
</image>
...
...
<pat 00>
18
</pat>
<pat 01>
6
</pat>
which would cut down on alot of loading time.
again, i would not recommend using something like this. you can save alot of time and effort if you just write object directly as binary to files
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Re: Building level editors
That compression is actually a damn good idea. I'm making a small tile-based platformer at the moment and currently it is done with
spritesheet.bmp
32 32
5 4
0 0 0 0 0
0 1 1 1 0
0 2 1 3 0
0 0 0 0 0
I might change it to implement something like you just said.
spritesheet.bmp
32 32
5 4
0 0 0 0 0
0 1 1 1 0
0 2 1 3 0
0 0 0 0 0
I might change it to implement something like you just said.
Re: Building level editors
WAYY back in the day, when Gyro was just a lad, Null loaded files like
01 11 12 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00
Which is pretty stupid and more easily just
01 11 12 00 00 00
00 00 00 00 00 00
00 00 00 00 00 00
Which is pretty stupid and more easily just
;p01
11
12
00
00
00
00
00
,,,
00
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Re: Building level editors
That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
Re: Building level editors
I think that was a bash to your face arceGyroVorbis wrote:That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
Re: Building level editors
Naw, that was before I did the editor for him. He wrote his own in SDL.eatcomics wrote:I think that was a bash to your face arceGyroVorbis wrote:That was so that we could edit it by hand if we noticed that the level editor had fucked something up.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt