Arce's Development
Moderator: PC Supremacists
I wasn't talking about you when I got mad that I had no posts, i was talking to everyone but you. We talk on MSN all the time I know.
Anyway..
I'll do that asap. A matter of factly, I'm doing that NOW. Good idea.
Anyway, I need some help. You know that random fractal with a big triangle, and in the middle of that is another triangle, forming three triangles on the sides, and in the middle of each of those is another triangle, and it repeats forever?? I would like to know how to do that in a program...
Anyway..
I'll do that asap. A matter of factly, I'm doing that NOW. Good idea.
Anyway, I need some help. You know that random fractal with a big triangle, and in the middle of that is another triangle, forming three triangles on the sides, and in the middle of each of those is another triangle, and it repeats forever?? I would like to know how to do that in a program...
Last edited by Guest on Fri Oct 08, 2004 9:04 pm, edited 1 time in total.
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
The only requirments are:
Don't make it too big. I don't want it to take up the whole screen.
And if possible, can you make it do something? lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
And, is there anyway I can get matching bullets that the enemy fires with it?
If you decide to help me, just e-mail the graphics to: Arce@thechaosrift.com
Thanks.
Don't make it too big. I don't want it to take up the whole screen.
And if possible, can you make it do something? lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
And, is there anyway I can get matching bullets that the enemy fires with it?
If you decide to help me, just e-mail the graphics to: Arce@thechaosrift.com
Thanks.
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
Whats it?? other than that i am ok with i will probably finish by monday since i am going to huntsville this weekend.Arce wrote:lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
1/8th time- 14secs
1/8th speed - 110mph
1/8th speed - 110mph
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
That's your job. You need a separate bounding box (offset by the x-y of the whole image or something) for the area you can actually hit.Arce wrote:lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
You could give all the enemies index #'s and set the bullet's "owner" index# to the enemy's. If this were C++, I'd say make "owner" as a pointer to an enemy.Arce wrote:And, is there anyway I can get matching bullets that the enemy fires with it?
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
Arce's Development
I'm totally asking for graphics, nothing more. By matching bullets, maybe the boss has lots of fire on him, so he'd shoot a fire ball. I need the graphics for a fire ball.Arce wrote:
lIke one sprite with it opened, about to shoot a bullet, and when it's opened is the only time you can hit it, or something of the sort? Do you know hwta I mean?
That's your job. You need a separate bounding box (offset by the x-y of the whole image or something) for the area you can actually hit.
Arce wrote:
And, is there anyway I can get matching bullets that the enemy fires with it?
You could give all the enemies index #'s and set the bullet's "owner" index# to the enemy's. If this were C++, I'd say make "owner" as a pointer to an enemy.
Also, what I meant about the boss "opening" or whatever, is optional. It all depends on how you think it looks best. Lets say this is your boss:
Code: Select all
==
/____\
| | | |
\_____/
(*'s are supposed to be bullets)
Code: Select all
==
/____\
| | | |
\ /
| |
*
*
Anyway, thanks a bunch. :0
Last edited by Guest on Thu Oct 14, 2004 6:50 pm, edited 3 times in total.
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
- Don Pwnious
- Chaos Rift Devotee
- Posts: 833
- Joined: Tue Jun 15, 2004 5:32 pm
- Location: on the streets wit my j23
- Contact:
Thanks a bunch phantom
I fell ashamed and I'm sorry to all that I haven't been posting here. I enjoy talking to myself a lot.
I'm at school, so I don't have much time for detail. Since the last time I posted, I managed to add a anew weapon, create a atitle screen, and continue to fill my pitiful list of globals. Also, a new enemy, almost completed, but currently under construction had been added. GAH! BELL! I MUST GO! C YOU LATER< I'LL FIUNISH TELLING U AT HOME!
BAI!
I fell ashamed and I'm sorry to all that I haven't been posting here. I enjoy talking to myself a lot.
I'm at school, so I don't have much time for detail. Since the last time I posted, I managed to add a anew weapon, create a atitle screen, and continue to fill my pitiful list of globals. Also, a new enemy, almost completed, but currently under construction had been added. GAH! BELL! I MUST GO! C YOU LATER< I'LL FIUNISH TELLING U AT HOME!
BAI!
Okay, i'm at school again, and I'm tesing my game. I've been thing....
How I have it, if you bump into a weak enemy (red or green), they explode, doing 10 damage to you. BUT, if you shoot their bullets both of your bullets explode. Maybe I should have it where you focuse more on dodgeing bullets and shooting enemies than shooting bullets and dodgeing enemies. you know what I mean. I would like someone, to PLEASE, allow me to send an incomplete 3 MB copy of my game to you (The completed thing won't be so big!) and test it two ways, one hwere if you bump enemies tehy explode and you can shoot bullets, the other where when you and enemies collide, they do not die or do damage to you, BUT you cannot shoot their bullets. PLEASE, I beg someone. Just tell me, and we can work out being on MSN at a certain time.
Thanks all.
How I have it, if you bump into a weak enemy (red or green), they explode, doing 10 damage to you. BUT, if you shoot their bullets both of your bullets explode. Maybe I should have it where you focuse more on dodgeing bullets and shooting enemies than shooting bullets and dodgeing enemies. you know what I mean. I would like someone, to PLEASE, allow me to send an incomplete 3 MB copy of my game to you (The completed thing won't be so big!) and test it two ways, one hwere if you bump enemies tehy explode and you can shoot bullets, the other where when you and enemies collide, they do not die or do damage to you, BUT you cannot shoot their bullets. PLEASE, I beg someone. Just tell me, and we can work out being on MSN at a certain time.
Thanks all.
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
I think bullets shouldn't be destructable, but running into enemies should hurt you both steadily (like grinding metal sort of scenario) and then when one of you dies, the explosion hurts nearby/what is being collided with.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
That would be great, only I have NO CLUE as to how I'd do that. x.x
Tp prevent it from reducing your HP every time it goes through the loop, I'd have to make it push you backwards, If I did that, then it might push you into an eenmy, bullet, ect. Or, it may try and push you off screen, then a differnt part of the program owuld push you back on, into an enemy..
OMFG, as I just typed the above, I just fully understood what you meant by grinding! Thank you so much, I can and will do that. Instead of it pushing you backwards, it will allow you tp collide with the outside of an enemy, BUT do damage. But It will not allow you to like, go in the enemy. Know what I mean?
To put it differntly, I'll making a too small bounting box for each enemy in the middle of it. If you collide with the enmy, but NOT in the box, it'll just subtract health. But if you entere the box in the center on the enmy, it'll push you back, preventing you from actually going through an enemy, giving the effect that you're gring into it!
Okay, as soon as that Idea came, it went. I cannot do that either...Because if you enter in the box, it'll push you, and i don't know how to make it tell what direction to push..........
Tp prevent it from reducing your HP every time it goes through the loop, I'd have to make it push you backwards, If I did that, then it might push you into an eenmy, bullet, ect. Or, it may try and push you off screen, then a differnt part of the program owuld push you back on, into an enemy..
OMFG, as I just typed the above, I just fully understood what you meant by grinding! Thank you so much, I can and will do that. Instead of it pushing you backwards, it will allow you tp collide with the outside of an enemy, BUT do damage. But It will not allow you to like, go in the enemy. Know what I mean?
To put it differntly, I'll making a too small bounting box for each enemy in the middle of it. If you collide with the enmy, but NOT in the box, it'll just subtract health. But if you entere the box in the center on the enmy, it'll push you back, preventing you from actually going through an enemy, giving the effect that you're gring into it!
Okay, as soon as that Idea came, it went. I cannot do that either...Because if you enter in the box, it'll push you, and i don't know how to make it tell what direction to push..........
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON