Heya-
For my OpenGL class, we have an assignment to model a roller coaster. Have any of you guys used bezier curves and such, and would you guys use 'em for this situation?
What would you use to model a roller coaster?
OpenGL Bezier Curves and Catmulroms
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Re: OpenGL Bezier Curves and Catmulroms
Beziers would work fine.
it be a little work to implement, but to make the sim would be a breeze.
i think MDK has some stuff on bezier curves.
personally i would just make a rail mess and then have one "modifier" called twist.
that would basically be a matrix manipulation that would "twist" the mesh in a axis or multiple.
it be a little work to implement, but to make the sim would be a breeze.
i think MDK has some stuff on bezier curves.
personally i would just make a rail mess and then have one "modifier" called twist.
that would basically be a matrix manipulation that would "twist" the mesh in a axis or multiple.
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