

Moderator: Talkative People
I know the tiles are 32 x 32 and the characters are 32 x 64. As for the style looking at what they've presented thus far as original art work is about all you can do.mellacot wrote:Hi there,
As I have gone from commenting on your latest video (Adventures in Game Development Chapter 16 Part 2) to sending you an email via Youtube, what the hell. thought I better post here.![]()
I have some idea of the 2D art you require. I cant promise anything at this stage, if you can give me some idea of your native pixel sizes per sprite and the general tone of your game (yes I am now looking in more details at your previous youtube vids and artwork on the website) I will see what I can do and post back. Chrono Trigger, interesting style
I can tell your straight talking and I can understand that, trying to push things forward to a schedule.
So no bull, if I can do it, I will, if not, then good luck.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Read 4 posts up.Raiden wrote:Okay, I saw your latest video, and in the next few days, I'll upload some pixel art.
How big are the tiles for the editor?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
*sigh* Someone make a global sticky with implicit instructions for these people?Sargent@Eagle wrote:we'll i send ya everything to jools64. Hope you like them
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Welcome Back?! First post in almost a year and a half, haha.COAL wrote:I can see what I can do guys. I don't know about sprites, but I could probably whip up some tiles.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!