"Object" is a very general term which I am using to group together pretty much anything a player could interact with in some way.
For Example: Obtainable Items, Chests, Doors, Stairs, maybe even NPCs
Would you store the x and y positions of every object in a certain area, and have your collision detections check against each object to decide how to react to a player's actions, or would this method be too slow or inefficient to be plausible?
I've tried searching around, but good examples of the more specific details of game design such as this are difficult to come by.
Any help is much appreciated.
