C and allegro. lol
Moderator: Coders of Rage
C and allegro. lol
So I'm going to be using more C than C++++++++++++++++++++++++++ because I'm coding for gameboy now, and apparently that's recommended. I'm just wondering if that will affect, in any way, my graphics API, which is, in fact, Allegro. Soi soi soi soi.
I'm an altogether bad-natured Cupid.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: C and allegro. lol
...since when in the hell did Allegro run on a GAME BOY?
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: C and allegro. lol
You'd use up all the game boy's resources before you got a quarter way through initing SDL or Allegro.
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: C and allegro. lol
The Gameboy's CPU would literally shit its pants before you tried to do ANY software rendering with something like that...
Re: C and allegro. lol
I don't recall saying allegro worked on GAME BOY.
I'm an altogether bad-natured Cupid.
- rolland
- Chaos Rift Regular
- Posts: 127
- Joined: Fri Dec 21, 2007 2:27 pm
- Current Project: Starting an Android app soon
- Favorite Gaming Platforms: PS1, N64
- Programming Language of Choice: C++
- Location: Michigan, US
Re: C and allegro. lol
No, but it seriously sounded like you were saying you were planning on using allegro on gba. I guess you mean you're just going to focus on C for pc and gba, right? Anyway, to answer your question, I doubt it. If I recall correctly, allegro is C-based, so it shouldn't matter at all.Pickzell wrote:I don't recall saying allegro worked on GAME BOY.
I'll write a signature once I get some creativity and inspiration...
Re: C and allegro. lol
Oh, I see. He kind of worded it wierd.
He's saying he switched to C to code on GameBoy, but he's wondering if that would affect Allegro.
And to answer your question. No, C should work fine with Allegro.
He's saying he switched to C to code on GameBoy, but he's wondering if that would affect Allegro.
And to answer your question. No, C should work fine with Allegro.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: C and allegro. lol
C had damn well better work fine with Allegro--Allegro is written in C, haha.