I've been working with DirectX for a while now, dealing only with 2D.
So far I've read "Beginning Game Programming, Second edition"(Concentrates more on game programming then teaching DX, though it does a pretty good job in both).
Are there any 3D DirectX books you would recommand?
maybe a general, advanced DirectX book?
Need a DirectX book suggestion
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- Netwatcher
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Need a DirectX book suggestion
Last edited by Netwatcher on Tue Jun 16, 2009 5:14 pm, edited 1 time in total.
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- Netwatcher
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Re: A DirectX book
Wow, posting a DirectX topic in a forum full of SDL guys :lo:, probably not the best place but what the heck.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
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Re: A DirectX book
Perhaps the topic should be "looking for directx book suggestions" since the topic "a directx book" reads like you found one and are announcing it. And I don't know of any DirectX books I could suggest to you, sorry. Nothing in Guides & Resources thread, I assume?
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