Final Salvation
Moderator: PC Supremacists
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- Chaos Rift Cool Newbie
- Posts: 54
- Joined: Sun Jul 12, 2009 7:47 am
Re: Final Salvation
Build 1.5
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Final Salvation
Poor bunny!
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: Final Salvation
MarauderIIC wrote:Poor bunny!
un-capitalize the "A" as in "You have slain a Bunny of Doom"
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
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- Chaos Rift Cool Newbie
- Posts: 54
- Joined: Sun Jul 12, 2009 7:47 am
Re: Final Salvation
lol A Giant Brown Bunny is the name of the enemy...not...Giant Brown Bunny.
so the A just stays capitalized...prevents me from making the mistake of putting...
You hit a A Giant Brown Bunny for 5 points of damage!
so the A just stays capitalized...prevents me from making the mistake of putting...
You hit a A Giant Brown Bunny for 5 points of damage!
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Final Salvation
And if you have "ant" then you have to have logic for the game to choose between "a" and "an". So yes, having articles in the enemy name is acceptable, I agree (especially if you want some enemy to be "the").
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: Final Salvation
I guess you should highlight the name somehow then
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
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- Chaos Rift Cool Newbie
- Posts: 54
- Joined: Sun Jul 12, 2009 7:47 am
Re: Final Salvation
New video finally up for latest build: 2.0
Part 1: http://www.youtube.com/watch?v=aGCFzDCl-hM
Part 2: http://www.youtube.com/watch?v=7bWtOX1rU94
Part 1: http://www.youtube.com/watch?v=aGCFzDCl-hM
Part 2: http://www.youtube.com/watch?v=7bWtOX1rU94
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- Chaos Rift Junior
- Posts: 209
- Joined: Thu Feb 12, 2009 8:46 pm
Re: Final Salvation
A scimitar (pronounced /ˈsɪmɪtər/).clsDevAaron wrote: Part 2: http://www.youtube.com/watch?v=7bWtOX1rU94
Indeed, I will keep an eye out.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Final Salvation
That interface is freaking beautiful.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Final Salvation
I KNEW IT!!!!!! I always tell my friends that but there all "No it's Skimitar!" n00bswearymemory wrote:A scimitar (pronounced /ˈsɪmɪtər/).clsDevAaron wrote: Part 2: http://www.youtube.com/watch?v=7bWtOX1rU94
Indeed, I will keep an eye out.
but very nice game, much better than anything I've done
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Final Salvation
Lol, I used to call 'em "Schmitars".eatcomics wrote:I KNEW IT!!!!!! I always tell my friends that but there all "No it's Skimitar!" n00bswearymemory wrote:A scimitar (pronounced /ˈsɪmɪtər/).clsDevAaron wrote: Part 2: http://www.youtube.com/watch?v=7bWtOX1rU94
Indeed, I will keep an eye out.
but very nice game, much better than anything I've done
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Final Salvation
rofl
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- Chaos Rift Cool Newbie
- Posts: 54
- Joined: Sun Jul 12, 2009 7:47 am
Re: Final Salvation
hah, thanks for all the replies while ive been on hiatus from working on the game...
there will be a lack of updates cause im currently in gamer mode on a game going for the top 3 players in the entire game <-- is #7 atm.
so, i shall start making more updates when i hit max level.
as for the reason i havent been showing many other updates on the main game...is because i was secretly rewriting the game in C++.
[ Please excuse the horrible typing above ]
there will be a lack of updates cause im currently in gamer mode on a game going for the top 3 players in the entire game <-- is #7 atm.
so, i shall start making more updates when i hit max level.
as for the reason i havent been showing many other updates on the main game...is because i was secretly rewriting the game in C++.
[ Please excuse the horrible typing above ]
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: Final Salvation
XD congratz... haven't seen you on msn for too long
C++ with what Lib/s?
C++ with what Lib/s?
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-
- Chaos Rift Cool Newbie
- Posts: 54
- Joined: Sun Jul 12, 2009 7:47 am
Re: Final Salvation
ill start getting back on msn...i blocked off all contact lately except for through the game so that i could grind it out
im using SDL only for now, even though it is slow...rewriting most of the game, although i stopped when i got into this game. I will be starting back up probably within the next week or so...and definitely before i start college.
im using SDL only for now, even though it is slow...rewriting most of the game, although i stopped when i got into this game. I will be starting back up probably within the next week or so...and definitely before i start college.