The game is really coming together, just need to set up the power ups and a loading screen
Here are some pics'
Pseudo-PowerUp art
Rotation and everything implemented
Tasks:(kudos to Bludkluk for the idea)
Animated Background [ ]
Rotation Support [x]
Controls [x]
Dynamic projectile creation(class) [x]
Power-Ups(class) [x/2]
Meteors [x]
Collision Detection&Handling [(3x)/4] *Only collision with PowerUps left
Art [ ] *Background art and PowerUp art, plus improved spaceship art
*Optional, Scrolling view.
might come in handy other game mods.
I'm trying to get a Fighter feel to it like any other "Human Vs Human" fighting games like guilty gear, except it's in space with and with projectiles -_-...That's what I'm aiming for anyway.
Gonna add some cool stuff soon so hold on.
Space Shooter thingy (WIP)
Moderator: PC Supremacists
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: What The Space, a PvP space shooter (WIP)
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: What The Space, a PvP space shooter (WIP)
Sweet! Lookin' good.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: What The Space, a PvP space shooter (WIP)
*Added Title Screen.
*Pause screen(not shown in the vid)
*Added Flamethrower just thought it would be cool
A vid showing the latest version's features -__-, considered a ship's velocity while calculating the flame's, so it won't do what it does in the vid.(i.e. have the same velocity as the spaceship while it's moving)
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: What The Space, a PvP space shooter (WIP)
Ok, new build.
http://www.mediafire.com/?hmj3tzmjzye
*UI, Check!
*Animated UI, Check!
*FlameThrowers, Check!
*HP bars, Check!
*Damage, Check!
*Win/Loss stats, Check!
*Restart stat, Check!
*Pause Screen, Check!
http://www.mediafire.com/?hmj3tzmjzye
*UI, Check!
*Animated UI, Check!
*FlameThrowers, Check!
*HP bars, Check!
*Damage, Check!
*Win/Loss stats, Check!
*Restart stat, Check!
*Pause Screen, Check!
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
- Netwatcher
- Chaos Rift Junior
- Posts: 378
- Joined: Sun Jun 07, 2009 2:49 am
- Current Project: The Awesome Game (Actual title)
- Favorite Gaming Platforms: Cabbage, Ground beef
- Programming Language of Choice: C++
- Location: Rehovot, Israel
Re: What The Space, a PvP space shooter (WIP)
Working on the AI for a single player mode, maybe I'll get health kits instead of power ups.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
-Derek Powazek, http://powazek.com/posts/1655
blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/